Stellaris

Stellaris

Xenology - Biological Module (Ever Universe)
59 Comments
Ever Universe  [author] 17 Jun @ 1:54am 
It is random trait assignment handled by vanilla. I can't change it.
Lesten 17 Jun @ 1:50am 
Okay, I get that. But I played an entire game to 2700 with Obstinate on my main species without anyone getting any of the leader traits. So maybe increase the chance a bit?
Ever Universe  [author] 14 Jun @ 6:46am 
The Obstinate traits are not guaranteed. Unlike the others, they have a chance of spawning in leaders, so you'll only find them for a few leaders.
Lesten 14 Jun @ 12:45am 
The Obstinate leader traits doesn't seem to be working. None of the leaders get the traits they're supposed to.
Stepover34 11 Jun @ 7:42am 
try upkeep and productivity
Stepover34 11 Jun @ 7:41am 
@Lava, i got it within the first like 5 picks
Lava 11 Jun @ 4:10am 
really? i tried but have yet to receive any of the traits from evo predators origin, maybe im just unlucky have had about 7-8 of the trait picks so far
Stepover34 10 Jun @ 11:42am 
also Biogenesis is great (sadly the 4.0 release wasn't)
Stepover34 10 Jun @ 11:42am 
ok I've tested and I know "some" (probably all) can be received from the adaptive evolution situation
eqN 10 Jun @ 10:17am 
Thank you so much for your updates today!
Ever Universe  [author] 10 Jun @ 10:10am 
I don't own the Biogenesis DLC so I can't say for sure... Xenology has no official support for Evolutionary Predators, but if it happens to work please let me know.
Stepover34 10 Jun @ 9:53am 
@Ever Universe, are the traits added by this mod available through the adaptive evolution situation (evolutionary predators)?
Stepover34 10 Jun @ 8:56am 
great work!
Ever Universe  [author] 10 Jun @ 8:38am 
Nevermind that. The Annex and Truncate modules are now a part of the updated Xenology. No need to subscribe to those separately anymore.
Ever Universe  [author] 10 Jun @ 8:31am 
You can also use the Annex Module to refresh the traits since it still works with this one.
Ever Universe  [author] 10 Jun @ 5:47am 
The event is xte_traits_ev.999 , not xte_traits-ev.999 .
Stepover34 10 Jun @ 3:20am 
@chippktquvne, try the old annex and truncate modules, they should still work
chippktquvne 9 Jun @ 10:00pm 
mod need a new code “ update_leader_after_modification ”
chippktquvne 9 Jun @ 9:54pm 
Event xte_traits-ev.999 is not working,Only new leaders possess traits
eqN 9 Jun @ 6:49pm 
Reposted my Bug Reports to the appropriate Discussion. Thanks again for the excellent mod!
Stepover34 9 Jun @ 2:43am 
btw i have done some testing, the old truncate and annex modules seem to work with this mod
Ever Universe  [author] 5 Jun @ 10:02am 
Hotfix has been deployed. Please test to see if the issue is fixed. If using an existing save, try to run the xte_traits_ev.999 event to force leader traits to update.
N8mahr 5 Jun @ 9:30am 
I think it's this: Changed leader add_trait to have "trait", "consume_selection" and "show_message" parameters; removed add_trait_no_notify
N8mahr 5 Jun @ 9:24am 
Same issue here. Leader traits are gone.
kenken244 4 Jun @ 3:24pm 
to clarify, leader traits don't appear on the leaders anymore after the latest patch
Amberoth 4 Jun @ 1:42pm 
I think the latest micro update from paradox broke something as traits don't appear at game start
Ever Universe  [author] 31 May @ 8:23am 
I have deployed a fix to that issue, as well as an adjustment to the high amenity penalty of the Inattentive trait.
CometDeer 29 May @ 6:00am 
I forgot to specify that it was of course the genetic memory trait for the governor. Apologies.
CometDeer 28 May @ 5:08am 
Genetic Memory doesn't parse the amenity bonus up to 4.0. Instead of giving 200 amenities to the home planet per skill level it gives 2.
Wolven™ 26 May @ 4:52pm 
The 'Truculent' trait is a little silly with the Inattentive perk it gives all Officials. Starting out, your home planet will typically have about 2k amenities, but with the Inattentive perk it becomes -3k amenities. The unhappiness penalty from such a negative amenity value is -30%.
Ever Universe  [author] 23 May @ 12:42am 
I added some.
Выдрёнок 22 May @ 11:43pm 
I hope you will add more photos on this page
Kepos 18 May @ 11:12am 
@Ever Universe
Thx for the fast response. Yeah, AI seems to be most likely.
Ever Universe  [author] 18 May @ 10:29am 
Xenology doesn't affect AI decisions. It is purely for traits, and traits only offer bonuses/penalties or unlock specific things. It may be a vanilla issue, since PDX doesn't seem to care much about their AI.
Kepos 18 May @ 10:23am 
@Ever Universe
Not sure if it is related to this trait mod, but in a new game one of my overpowered neighbors offered to be my subject. He has overwhelming force, twice as much colonies and similar tech. Such offers seem quite strange to me. Possibly it is an AI mod, but also thinkable that some traits may influence the chances.
Ever Universe  [author] 17 May @ 10:49am 
Finally added the tags to species traits. Please let me know if I missed any.
Keanu Lysenko 16 May @ 2:11am 
Thanks for taking support of this mod! I very like it.
Ever Universe  [author] 15 May @ 12:09am 
I will also take a closer look at pop job bonus modifiers since it has been reported that they apparently don't work anymore.
Ever Universe  [author] 14 May @ 11:40pm 
I will deploy a hotfix later today alongside the patch with proper trait tags.
TomtheWonderDog 14 May @ 8:09pm 
The Nervous Trait, "-1 Leader Trait Options" was causing my game to freeze. Some AI species had it and it would freeze about 40 years in. I looked around and can't tell what the trigger might have been, probably a leader leveling up or something.
I just removed the trait from common/xte_species_traits.txt and it's been fine since. I'm still enjoying the mod!
Draconia Empire 14 May @ 8:20am 
he please update this mod it breaks my game lancer
Lethalite 13 May @ 2:21pm 
I think this causes freezes in 4.0.9 (Today's Update). This is the only mod that I've added. The game freezes shortly into a new game with an empire using these traits.
emmethagen 12 May @ 9:33pm 
how can i tell if genetic memory is working? i don't see the trait on the leaders
Tal'Raziid 11 May @ 4:16pm 
oh shit, updooted already?
76561198021466435 11 May @ 2:52am 
Simple python script to add tags, but the problem is - I have no idea how to add race tags automatically.

https://github.com/MiningOrca/mindless_stellaris_tags
Ever Universe  [author] 10 May @ 5:00pm 
That is something I plan to do soon, but it may take some time. There are a lot of traits.
76561198021466435 10 May @ 4:54pm 
Hello. Can you please add tags for Evolutionary Predators origin compatibility?
rflox93 10 May @ 1:44pm 
Thanks for keeping the support for this mod !!

For new icons look out AI tools, a lot of modders do it and it works well enough for them.
I despise AI but it does have some good usecases
Stepover34 10 May @ 6:23am 
i hope they can as it will add what ivanmrzv91 was asking for
Ever Universe  [author] 10 May @ 6:18am 
I'll take a look at them later today. I can't guarantee I'll be able to integrate them, though.