Sea Power

Sea Power

HMAS Melbourne '98
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Update: 1 Aug @ 10:20pm

Updated to current beta. Minor update tweaks a few of the weapons and sensors visually. Reworked S-2T loadouts to make them more streamlined. Sea King AEW now on the deck park for quick takeoff.

Update: 16 Jul @ 2:43am

Fixed livery errors on Skyhawk squadrons

Update: 3 Jul @ 3:04pm

Compatability update

Update: 3 Jul @ 4:29am

Sea Kings were bugging out, this has now been fixed. Air wing has been completely revised, to focus more on offensive capability. Skyhawk wing has been increased to 16 total, split into 2 squadrons. The Trackers have been reduced to 4 and the AEW Sea King has been bumped up to 3 total.

Update: 30 Jun @ 5:34am

Added AIM-7P Sparrow to Air to Air loadout, considering the aircraft are multirole and have the compatible AN/APG-66 (upgraded further in this mod vs. baseline model) derived radar and avionics hump to support SARH missiles. Special rails added to give Sparrow and Shrike a more visually realistic mounting. Trackers have had some rails added for the rocket pods and Harpoons to give them a more visually realistic mounting too.

Update: 15 Jun @ 7:17am

Type 965P and SPS-67 radar are now represented visually, a few very minor tweaks here and there.

Update: 31 May @ 5:11am

A-4AU now have 300gal drop tanks for extended range, new AGM-65G Maverick has been added to an 'AntiTank Long Range' custom loadout to allow a single drop tank with the tradeoff being the AGM-65G is IR guided and can be spoofed. The laser guided AGM-65E in the standard AntiTank loadout sacrifces fuel for accurate missiles with laser designator pod. Added a unique AGM-45C Shrike II for the SEAD loadout to give a boost to capability. Added transport capacity to the Sea King allowing to it to perform the SAR minigame.

Update: 30 May @ 6:13am

Very minor aircraft info update

Update: 10 May @ 4:59pm

Final version

Update: 10 May @ 4:40pm