Sea Power

Sea Power

HMAS Melbourne '98
12 Comments
Peter Garrett  [author] 16 Jul @ 2:48am 
@TheCoolishNerd - this has now been fixed, there was a folder naming error in my last update. Make sure you go into your user folder, then into aircraft, and then delete the folder there named 'A4A' - the bugged out red textures get stored in the user folder that way and can sometimes mess with things.
Peter Garrett  [author] 15 Jul @ 5:12pm 
@TheCoolishNerd

Did they show up fine while on Melbourne?

Red means an issue with finding the texture or along those lines. I’ll check later and only load this mod to see if there’s an issue as I did update the mod recently.
TheCoolishNerd 14 Jul @ 2:50am 
Was using the super skyhawks on another carrier, and I found both squadrons are showing up with a bright red livery
Peter Garrett  [author] 30 Jun @ 5:35am 
Minor update: Added AIM-7P Sparrow to Air to Air loadout, considering the aircraft are multirole and have the compatible AN/APG-66 (upgraded further in this mod vs. baseline model) derived radar and avionics hump to support SARH missiles. Special rails added to give Sparrow and Shrike a more visually realistic mounting. Trackers have had some rails added for the rocket pods and Harpoons to give them a more visually realistic mounting too.
Peter Garrett  [author] 31 May @ 5:20am 
@YorT, they have now been updated to be able to perform the new SAR minigame
YorT 28 May @ 4:56am 
Glad to see the Melbourne get her Seakings
Peter Garrett  [author] 17 May @ 5:25am 
@mfgp2 - Thanks for your feedback, appreciate that you're using all four of them! Only thing I can recommend is maybe mod load order, I have mine down pretty low at the moment. unsubbing and resubbing might help, but it could very well be a mod conflict. I tested launching all 4 at once, the Trackers and seemed ok
mfgp2 16 May @ 5:41pm 
Peter Garrett, Thanks for your reply. I still can't get the F-4s to take off. They stay in a waiting state all the time. There may be a problem with the number of MODs I'm using, which must be around 50 by now. If you say it's normal, then I'll try to remove some mods in the future. Thanks for your work, I saw that I'm using all 4 of your mods so far and I started following you. Cheers.
Peter Garrett  [author] 15 May @ 2:20am 
@mfgp2 - I did some testing and the aircraft launch fine, however I did notice one time when the ship was banking hard to one side in a turn, the first A-4 got stuck on an angle when exiting the deck park and would not launch. All takeoff/landing in the files is unchanged from the base Melbourne mod, so this could be a general bug not even I had noticed. Do let me know if you have any other issues
Peter Garrett  [author] 14 May @ 8:11pm 
@Easty75 - If I have time I might consider doing that as a bit of a ‘for fun’ version, but I have tried to stick to realistic aircraft suited for this carrier (also considering it’s unlikely she would serve past the 2000’s as in reality she was a very outdated and worn out ship)

@mfgp2 - thank you for letting me know, when I am back at my computer I will check it out and see if there is an issue with this
mfgp2 14 May @ 6:20pm 
It's not launching the F-4s.
Easty75 12 May @ 3:44am 
Could you do a version with the RAAF F-35 and EA-18G instead of A-4, and E-2D instead of Seaking AEW to make it post 2000's