Rivals of Aether

Rivals of Aether

Commando
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Update: 19 May @ 7:39am

v1.15
~Reverted FAir being a strong. Sorry, this made ATG ridiculously strong. Might be able to bring it back eventually with some more in depth changes but for now I'm not gonna leave it like that. Lol

Update: 18 May @ 9:38pm

v1.1
//Thanks for the support on Commando, everyone. Got some really great reception and I'm happy with the way he's turned out.
//This is an early patch to address some of the main concerns about him being overly weak- I don't want him to be particularly powerful, but I definitely over-did it on the release build.
//I've done some quick fixes to make playing him more fun and rewarding at a base level, as well as some small fixes to items that were having a huge impact on play.
//I have more item changes and stuff to fix in mind, but i wanted to get out a quick patch while hes hot off the press so that I can get some better feedback about items, and hopefully people have more fun playing him lol.

+You can now win as Commando.
Normals:
Fair landing lag: 10 -> 7
Fair startup (Pre-charge): 12 -> 10
Fair startup (Post-charge): 6 -> 3
Fair knockback: 7 + .6 -> 8 + .6
Experimental: F-Air is now considered a 'Strong', procing items such as Kjaros/Runalds band and ATG.
Back Air hitbox size slightly increased to hit closer to Commando.

DStrong: All hitboxes damage increased. Now does 4% on muzzle flash, 4% on final hit, and 3% on multihit (atk speed only).
-Effectively, this means that D-Strong should do 8% minimum when landing the quick first hit.
~also fixes an issue where the left side did 1% more on occasion lol
Dstrong startup (Pre-charge): 8 -> 6

Specials:
F-Special Ground (Tactical Slide) Startup: 6 -> 7
U-Special (Frag Grenade) grenade is now destroyed if Commando is hit out of the move.
Misc:
-Adjusted various hurtboxes to remove stray gun or limb pixels, increasing Commandos disjoint.
(Moves affected: DStrong, FAir, FStrong, DTilt, BAir, Jab)

Items:
-Wax Quail now properly works with "Dashstart", effectively letting it be used more often and more consistently.
-You can no longer hover using 'Photon Jetpack' while in hitstun or parried.
-You can no longer fastfall using 'H3AD-5T v2' while in hitstun or parried.
-All 'missiles' (ATG, ATGMK2, Plasma Shrimp, Ceremonial Daggers) now properly inherent the launch angle of the move that proc'ed it.
-Laser Scope & Ignition Tank now properly adjust hitboxes with regards to Up Air.

-Ukulele final hit KBS: 1.2 -> 1.1
-Ukulele final hit made slightly taller, it shouldn't drop now. If it does, let me know and I'll add grab code.

Update: 16 May @ 10:49am

v1.0 (Hotfixed)
-You can now lose as Commando.
-Fixed error with CSS.
-Up Strong can be cancelled into after using Forward Special.

Update: 15 May @ 9:50pm

v1.0.1
hotfix alt

Update: 15 May @ 7:47pm

v1.1
init commit