Company of Heroes 2

Company of Heroes 2

AOD (4) Rails and Metal
Showing 11-18 of 18 entries
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Update: 16 Dec, 2014 @ 2:18pm

1.42

- another quick fix. finally found the spawn crash.

Update: 16 Dec, 2014 @ 12:54pm

1.41

- quick fix for crash.

Update: 16 Dec, 2014 @ 7:05am

1.4

Big Changes:
- Changed Routes, American units will move north, Soviets East (swapped). Routes run next to each other so there is less blocking in the center of the map.
- Changes to waves: Supply trucks swapped with KV-2s cause their wrecks were not cleared by our script. Added 10 Rangers to wave 3 to make the 2 sides more equal

Small Changes:
- More smoke bombs along the complete route.
- Finally fixed all Katyushas to a more decent amount.
- Added 2 sneak attack spawn points at Player 1 and 2.
- Removed map wrecks from route which blocked the waves in the center.
- Fixed wave 11 message saying: Final Wave sir...

There might be other small changes. Please keep giving me feedback in the Discussion tab whether it is playable and too hard on easy and normal.

Update: 10 Dec, 2014 @ 5:41am

1.31

quick fix for list syntax fatal.

Update: 9 Dec, 2014 @ 6:13am

1.3

- Updated to last AOD mod update (no karma between waves, no karma on retreating units)
- First wave new message type
- Wave 4 fixed spawn failure (now harder)
- Wave 11, sound changed + 30s delay after wave
- Wave 12, added message and custom settings
- Wave 12, fixed Katyushas. Not 60, but now 6 spawn.

Update: 1 Dec, 2014 @ 12:40am

1.2

- Fix for infinite artillery in the 11th wave;
- Decreased katyusha sneak attack size in last wave;
- Added 2 katyusha sneak attacks to 2 waves;
- Increased game start with 15s (no huge effect on overal balance).

Update: 29 Nov, 2014 @ 7:32am

1.1

quick fix for partisan spawn crash.

Update: 29 Nov, 2014 @ 6:14am

1.0

release