Company of Heroes 2

Company of Heroes 2

AOD (4) Rails and Metal
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Update: 14 Jun, 2015 @ 1:42pm

Update: 14 Jun, 2015 @ 1:11pm

- changed sectors a little
- no more waits for wave to die before spawning
- 60s till next wave

These changes balance the map for the upcoming patch.

Update: 30 Mar, 2015 @ 8:16am

fixed starting points for survival. Now playable...

Update: 25 Mar, 2015 @ 7:04am

- Now has 3 routes
- Now has all player bases on the right side.
- Entrances have sight blocked by hedges.
- Fog of War has been turned off.

Update: 23 Jan, 2015 @ 4:18am

Update: 22 Jan, 2015 @ 2:00am

1.61

fixed 14 instead of 1 boss in wave.

Update: 20 Jan, 2015 @ 6:21am

1.6
- resource income slightly higher for hard and expert
["resource_multipliers"] = {
["manpower"] = {1.5, 1.3, 1.2, 1.1},
["fuel"] = {1.2, 1.2, 1.2, 1.1},
["ammo"] = {1.2, 1.1, 1, 1},
["upkeep"] = {0.5, 0.5, 0.5, 0.5}
},
- Removed fences to make blocking of the entrances more difficult (no, we did not mean the game to be played like that)
- Changed wave 6. Now the Stuart and t-70 are bosses, not the infantry.
- Made some balance changes to bosses and overall unit toughness.

Overall unit toughness will be slightly tougher again.
90%, 80%, 70%, 60% (damage received)
Bosses are easier in general. The profiles are categorized as medium and heavy. The medium profile is the following:
4x, 5x, 6x, 7x
The heavy profile is:
6x, 7x, 8x, 9x

Example:
On Easy, a boss with a medium profile is 4x stronger than the the original state (without a global) and thus about 3x stronger than other units in the wave with the global.

I wish to use these two profiles respecitively for either medium tanks like Shermans, or for Heavy tanks like IS-2s. Heavy tanks will receive the medium profile, making the equivalent waves more equal (in the last patch, soviet heavy tanks with the same modifiers were truely impossible).

I have an alternative profile ready, which simply makes bosses 3x or 5x stronger than the 'not bosses' in the wave. This will make hard and expert again a bit easier. Let me know what you'd like to see.

Update: 16 Jan, 2015 @ 8:41am

1.51
- difficulty fixed in 10th wave + overall change.

Update: 14 Jan, 2015 @ 7:55am

1.5
- Bosses integrated.
- Now less units, but stronger.

Update: 17 Dec, 2014 @ 3:18am

1.43

- fixed units allowed to pass on easy.