Starbound

Starbound

Nicemice! (v0.3.3)
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Update: 18 Jun @ 5:09am

v0.3.3

New Stuff:
Add object nicemice_shiplocker
Add object nicemice_shiplockerTier0
Add object nicemice_brokenfuelhatch
Add object nicemice_fuelhatch
Add object nicemice_teleporter
Add object nicemice_boosterflamesmall
Add object nicemice_boosterflamemedium
Add object nicemice_captainschair
Add object nicemice_pinup_laying
Add object nicemice_pinup_laying_jumpsuit
Changed Stuff:
Updated load screen pinup
Updated graphics for ship T0
T0 ship has (disabled) lights now
Updated graphics for ship T1
T1 ship has lights now
Updated graphics for ship T2
T2 ship has small boosters now
Updated graphics for ship T3
T3 ship has thrusters now
Bugfixes:
Upgrading your ship no longer spawns extra ship lockers
Fixed missing bg overlays on T5, T6, T7, T8 ships
Fixed several missing flags for residual materials in the ship blockKey
Misc:
Updated roadmap
Add placeholder assets for Goblin species
Add placeholder assets for Gremlin species
Add placeholder assets for Kobold species
Add placeholder assets for Midna species
Add placeholder assets for Mimiga species
Add placeholder assets for Narehate species
Add placeholder assets for Palico species
Add placeholder assets for Telemonster species

Update: 10 Jun @ 10:08am

v0.3.2

Bugfixes:
Fixed mech energy pickups not responding to the nicemice mech

Update: 3 Jun @ 8:46pm

v0.3.1

Bugfixes:
Fixed a delay that was causing issues with the player's mech and techs.

Update: 2 Jun @ 6:26pm

v0.3

New Stuff:
Nicemice crew members actively avoid the Captain's Chair on your ship
Added Sloped Wall Panel block (ID 58710)
Added 8x8 and 10x10 Diagonal Docking Field objects
Added BYOS support
Added Custom S.A.I.L chips support
Ships that go corrupt (or are manually deleted) now gracefully rebuild their interiors
Version display added to load screen

Changed Stuff:
Minor graphics changes to Gremlin Goggles
All ship overlay graphics are the same size now, and have been repositioned
All ship tiers have been edited, the ship layout for T5+ has changed
All ship tiers have been configured to work with Tiled
The player can now explore space outside their T8 ship



Bugfixes:
Speech bubble anchor position is correct now
Fixed suffocation while sleeping on the tier0 teleporter



Misc:
Added a new head style for Gremlins, but they need their own body, too. Unused for now.
Nicemice names no longer generate beginning with B, J, L, O, P, U, X



WIP:
Experimental art for Mender Wand item



Quick Summary:
This update focused mostly on improving ships, which involved a lot of weird engineering.
A couple of bugfixes got done, too.
Requests for mod support for some common mods have been actioned.

Update: 26 May @ 9:26pm

v0.2

New Stuff:
Gremlin Goggles head cosmetic
/spawnitem nicemice_gremlingoggles
Added dialog for species "protogenrace1" to match dialog for species "protogen" (thanks FUS)
Added scripted NPC hook to check statusController for Nicemice npcs
Added scripted NPC hook to retrieve equipped item data for Nicemice npcs
Added outpost visitor



Bugfixes:
Fixed missing tails for Nicemice crew member uniforms
Fixed several typos in converse.config.patch
Adjusted starter ship locker treasure to include the standard ship locker treasure pool
Nicemice no longer suffocate in 3-block-high spaces



Misc:
Steam Workshop display images added to workbench folder in the repo
Util function to get entity skin directives received minor changes



WIP:
Custom SAIL Chip integration ( Researching )



Quick Summary:
I made some Gremlin goggles, but experimenting with adding my own fullbright stuff from scratch didn't really work out as good as I wanted it to. Check out the devblog post for more details about that.

600 subs in 3 days is pretty cool.
Thanks everyone! :os_ram:

Update: 21 May @ 5:25pm

v0.1

Nicemice have arrived!
Initial upload.