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Goblin stuff is planned.
To see other features planned for the future check out the roadmap in the mod's discussions
Also, if you want to help add content, or know someone who wants to help add content, feel free to message me here or via Discord.
You can also submit a pull request to the Github
This will remove the nicemice pinup from the load screen
also @Toycario it is available as a poster you can acquire in-game
/spawnitem nicemice_pinup_laying_jumpsuit and /spawnitem nicemice_pinup_laying
This means that anyone can use any of the assets in this mod for any purpose, for free
I would recommend waiting for their higher tier ships to be finished before adding to another mod, though. Right now only T3 is done
They put me in a room.
A rubber room.
A rubber room with rats.
They put me in a rubber room with rubber rats.
Rubber rats? I hate rubber rats.
Crazy? I was crazy once.
They put me in a room.
A rubber room.
A rubber room with rats.
They put me in a rubber room with rubber rats.
Rubber rats? I hate rubber rats.
Crazy? I was crazy once.
They put me in a room.
A rubber room.
A rubber room with rats.
They put me in a rubber room with rubber rats.
Rubber rats? I hate rubber rats.
Crazy? I was crazy once.
They put me in a room.
A rubber room.
A rubber room with rats.
They put me in a rubber room with rubber rats.
Rubber rats? I hate rubber rats.
Crazy? I was crazy once.
They put me in a room.
A rubber room.
A rubber room with rats.
They put me in a rubber room with rubber rats.
Rubber rats? I hate rubber rats.
"But y tho?"
A > because the Avali spritework looks terrible and the Nicemice are doing the universe a favor
B > because the FutaraDragon gameplay style departs dramatically from normal Starbound gameplay in a way that is a detriment to a cohesive multiplayer experience, putting those players at an unwarranted advantage as they effectively play a different game while gaining permanent perks that make them OP
"Nicemice NPCs should automatically attack players using the Avali or FuturaDragon species"
But y tho?
Neat mod overall though, love these kinds of high quality custom-body mods.
Looking forwards to all the updates & the future species if they happen.
Uh
Mice
More clothing is planned.
I am struggling to make high-quality clothing due to the size and shape of the body.
My efforts are currently focused on finishing the art for the Nicemice ships. Clothing and armor will be higher priority when the ships are finished.
I want a maid dress.
The Nicemice mod is released under the MIT license.
This means mod creators are allowed to use any of the assets in the Nicemice mod, for any project, for free.
because i think it'd be sick if you could get like skirts n stuff!! like imagine a mouse ashley vanity set!!! that'd be super adorable!!! ^w^
besides that, really cute mod.
that'd be pretty cool lol
Nicemice villages are likely to be space encounters. I would like their "villages" to be more like fleets of ships - similar to how Scyphojel villages work
You can also share screenshots of your Nicemice characters in Steam Discussions and I can generate one of the walking GIFs for it
My main focus for Nicemice version 0.4 is working on the graphics for the ships
The current state of the ship is that the interior (and a small wall) is finished.
The exterior details aren't done yet
So if you can see the floor and the ceiling, but not the guns and engines, that is normal.
If someone else wants to add support for it though, the mod is MIT license.
Starpounds, while it might be better for you to find it in github since it's a bit more complex than this, it's essentialy a weight gain mod with even vore included,.
When I saw the quality of this mod, I already expected the fellas from the other team to have already made a patch for it, turns out it was a brand new mod! That's why you got me all surprised. I got high hopes for this all the way.
Your items should be fine, but I recommend storing them somewhere, then either deleting your shipworld to refresh and get a new one, or upgrading your ship.
The ship layouts are mostly finalized now though, so these kinds of changes aren't expected to happen again
See the Steam Discussions section for additional details for stuff coming in the next update - I try to keep the post up to date as things are updated in GitHub
I am testing out my own frackin' patch and was just curious if I should even bother adding environmental buffs/debuffs.
On that same note, I opted to make the Nicemice stats prioritize energy use above all else.
You'll never find a species that uses laser pistols as efficient and deadly as Nicemice.
They also have increased jump height, and are speedy little demons.
They also have slight resistance toward electricity, radiation, and ice(due to the fur).
The downside, is they are easy to push around due to their size. They take more Knockback, they have less max hp, they take more damage from physical/poison/fire attacks, and tend to get hungry sooner.
Does this set up make sense for Nicemice?
I also don't know how BYOS works as far as how it actually affects a ship. New ship stuff is coming down the pipe (it might even be finished for v0.3 if I move quickly), so I can look into BYOS support of some kind while I am updating ship stuff.
I am pretty sure a lot of people are gonna' have to reset their ships after the coming ship updates anyway because the layout is changing for T6+ ships.
Or at very least "[OFFICIAL] FU BYOS Modded Race Patch" support.
I like the idea of playing as a mouse, but i want to use the FU byos bubble dome ship. With underground tunnels and stuff.
Thank you.
I for one would've loved to have allied with the Stargazers, or any of the other "evil" factions.
But yeah, I am certainly curious to see how that type of behavior-modding turns out.