Stellaris

Stellaris

Special Ships : Shipbuilding Focus
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Update: 30 May @ 10:42am

UPADATE 20250531

1. Improved compatibility with NSC and ESC NEXT. These two mods must now be placed below Special Ships in the mod load order.
2. Fixed several issues.
- Fixed a bug where ships were not being produced at the Mega Shipyard.
- Fixed issues related to landing ship behavior during combat.
- Mercenary enclaves will no longer produce marine ships.
- Fixed an issue where the wrong ship reactor could be installed on the Marine Citadel.
- Fixed a bug that prevented bombers from being used when ESC NEXT was active.
You can continue using your existing save files after this update.

Update: 30 May @ 10:16am

Minor Update

Update: 30 May @ 5:29am

Minor Update

Update: 29 May @ 7:20am

Minor Update

Update: 29 May @ 12:20am

UPDATE 20250529

1. The Shipbuilding Focus edicts no longer require any resources other than Unity. This change was made because some resources are unused depending on empire settings.
2. Detailed information about the ships added by the mod has been posted on the Stellaris forum[forum.paradoxplaza.com].
3. NSC must be placed below Special Ships in the mod list.
You can continue playing your existing save files after this update.

Update: 27 May @ 9:14am

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