Garry's Mod

Garry's Mod

Portal Boots Mod
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Update: 24 Jun @ 5:53pm

- Various code organization changes
---- Renamed Lua files internally
---- Renamed internal entity name for RKR pickup item
---- Condensed autorun Lua files into one for each realm
---- Possibly implemented proper baseclass inheritance (gmod wiki is kinda vague on how to do it with child entities that have separate client, server, and shared lua files)
---- Added file info headers to each text file (lua, vmt, properties) indicating the file's author and the addon the file belongs to (this is really just to help myself)
- Added convar and menu option to change which game functions are hooked by the addon in order to alleviate compatibility issues with other addons (default hooked function is now GM:EntityTakeDamage instead of GM:GetFallDamage)
- Fixed bug where sv_pbm_spawn_with convar would be reset between map changes / upon opening the spawnmenu
- Completely removed annoying water/wood sounds (sound files + code + option for it)
- Added util.PrecacheModel / util.PrecacheSound to Lua files
- Replaced "already equipped" chatbox message with sandbox notification
- Probably some other changes I've lost track of because I'm not using any version control even though I really really should

Update: 3 Jun @ 3:04pm

- Removed pre-rendered spawnmenu icons (addon size reduction)
- Autorun code organization (spawnmenu code is now only for the client, it was unused on server, but it's good to be organized)
- Reduced image resolution of entity spawnmenu icons (256px -> 128px)
- Changed mass of knee replacements model, it can now be picked up with E when spawned as a normal prop

Removed Portal and Portal 2 requirement, addon is now completely standalone.
- Added Portal 2 footstep sounds (converted to MP3 for storage efficiency, no audible loss in quality compared to original Portal 2 WAVs)
- Added edited version of chell_body and chell_body_mp01 textures w/ unused parts blacked out to avoid including direct exact copies of Portal / Portal2 assets

Update: 31 May @ 10:18am

- Corrected mistake on initial upload. Addon tag is now "Entity" instead of "Tool".
- Switched order of "Roleplay" and "Realism" addon tags.
- Added pre-rendered spawnmenu icons for models to fix performance hitching when browsing the models section of the spawnmenu.
- Shortened a entity description localization string.

Update: 30 May @ 9:41pm

Initial upload with gmpublisher.