Barotrauma

Barotrauma

Project Tidebreaker // AAFS-V2 "Emberfall"
Showing 1-10 of 33 entries
< 1  2  3  4 >
Update: 29 Jul @ 12:06pm

-Misc Fixed

Update: 29 Jul @ 11:47am

-Fixed issue with the "Tidebreaker Arsenals" last updated caused weapons to disappear in the armory.

Update: 8 Jul @ 10:48pm

-Misc Updated

Update: 4 Jul @ 10:26am

[Updated]
-Tidebreaker Arsenals are now Separate mods instead of submarine mods. (which make me easily to update new weapons to the arsenals)
with additional buff.
[Fixed]
-Fixed AI Pathfinding for Shuttle (again, and hope it work this time).
-Fixed AI can't open some door.
-Reduced Lights on the submarine.
-Screen fixed?

Update: 25 Jun @ 12:59am

-Misc Updated

Update: 25 Jun @ 12:22am

-Fixed AI Pathfinding for Exploring Shuttle.

Update: 24 Jun @ 9:32am

-Decreased ammo capacity for 20mm Anti-Tank Rifle : 10 > 5
-Increased a little bit penetration power.

Update: 24 Jun @ 9:22am

-Increase penetration power for 20mm APFSDS Round. Now it can penetrate mutiple target at once!! (Perfectly Balanced)

Update: 23 Jun @ 8:45am

-Added Deep Tissue Injury Protection for Aether Knight, Phalanx Armors Rig.

Update: 22 Jun @ 12:35pm

-Misc Fixed