Barotrauma

Barotrauma

Project Tidebreaker // AAFS-V2 "Emberfall"
139 Comments
Prinz  [author] 26 Jul @ 12:27pm 
For the Maintenance drone and combat drone, to switch between drive mode and gun mode a quick double tap on the left mouse button, you might have to try it a few times to get the hang of switching between driving and using the gun. Also the button is used to switch type of fuel, and change the weapons for combat drone.
Cipapu 26 Jul @ 12:19pm 
how to use the drone mainly the maintenance one
MegaPro1921 25 Jul @ 2:35pm 
Nvm I fixed it by changing up the mods I had enabled
MegaPro1921 25 Jul @ 2:10pm 
Because it doesnt seem to be working because it wont shoot any enemies that approach the ship
MegaPro1921 25 Jul @ 2:04pm 
So uh... How do I turn on the Point defense system?
Prinz  [author] 24 Jul @ 4:58am 
Your welcome.
WATCHERYCE 24 Jul @ 4:57am 
Ok, last message probably, I did manage to fix it by connecting the turrets to power and adding the tag "chaingunammo" to new volatile fuel rods. Thanks for the ship again
WATCHERYCE 24 Jul @ 4:50am 
Probably yes
Prinz  [author] 24 Jul @ 4:48am 
Everything work fine. I think it might be the problem with your mods.
WATCHERYCE 24 Jul @ 4:19am 
Ok but the switch is on, always, I don't touch it. The LTPDCs are still not moving and not shooting
Prinz  [author] 24 Jul @ 4:14am 
the switch...
WATCHERYCE 24 Jul @ 4:14am 
What are the wires for then?
WATCHERYCE 24 Jul @ 4:13am 
They still dont seem to be working, even I connect them to power, there's no option after for them to be auto operated with wiring since they are legacy turrets
Prinz  [author] 24 Jul @ 4:13am 
eh.... it don't use any power at all......
WATCHERYCE 24 Jul @ 4:04am 
Ok, I did find the issue, it seemed they weren't connected to power, so thats why they wouldnt work at all
papajack1 23 Jul @ 11:59am 
They work for me
-Z- 23 Jul @ 6:42am 
Make sure they are on and powered on
WATCHERYCE 23 Jul @ 6:08am 
Alright, but after trying a few times and literally spawning crawlers infront of them, they wouldn't move. I'll try again
Prinz  [author] 23 Jul @ 5:24am 
It supposed to shoot down any enemy in the range.
WATCHERYCE 23 Jul @ 5:07am 
Hey, great ship honestly, so much stuff to look around and very well made. Though I don't think the LTPDC turrets are working properly are they supposed to shoot at enemy monsters?
papajack1 18 Jul @ 10:34pm 
Thankfully there's a large armored prow because this ship is so big you can barely see things coming wth the sonar! XD It's amazing though, so fun. And I adore the asthetics of it so muuuuch!
稗田阿求 15 Jul @ 1:45am 
sorry about I can't update the mod right now. I'm dealing with some health issues and will need to be hospitalized for treatment in the coming period. I'll get back to updating the mod once I'm discharged. :steamsad:
JoshX9706 13 Jul @ 7:54am 
are the ships meant to have no auto reactor?
Leviathan 8 Jul @ 12:13pm 
I've had an issue related to NPCs, the assistant (ofc...) randomly walked inside the reactor at some point (did not have any order related with the reactor or items there, only reload ammo) and perished there while I was exploring some ships. Is this normal and have to babysit my roaming NPCs from time to time to make sure they don't explode?
Legendary Rat 5 Jul @ 5:10am 
its amazing, its beautiful, it feels good to use but its too giant and the guns are a bit too op for my enjoyment
Mr. Tanner 4 Jul @ 11:24am 
Thank you
LeadOnTaste 4 Jul @ 7:41am 
For some reason, screens on the bridge tend to scroll or not scroll randomly, leading to interface breaking.
Mr. Tanner 3 Jul @ 12:31pm 
Question. The picture with the anime captain in the 7th picture. What mod is that from?
-Z- 2 Jul @ 11:12am 
@shep very unlikely
shep 2 Jul @ 7:05am 
Also, didn’t mean to come off as short and conceited. Really love the design of all your subs! I tend to lean towards the spacious subs cuz the tech is cool
shep 2 Jul @ 1:11am 
Is this able to run the end game or will i have to down size?
ludvig_van_eik 1 Jul @ 12:40pm 
You can edit the sub the way you want it to work, add or remove stuff, change things, move things around, you are free to do what you want with the sub, and when you save the sub, it creates a second copy stored on the local mod list in you system, as long as you do not publish it to the steam mod list. The original mod belongs to the mod creator.
Mr. Tanner 1 Jul @ 5:09am 
The medical fabricator isn't hooked up to any of the storages in the medbay.
ccccion 30 Jun @ 10:41am 
Unable to enter the ending building due to its length:ShugoSad:
ludvig_van_eik 30 Jun @ 12:15am 
RoonModi
For the repair sub, you control that down in the security room, for the combat sub, that is controlled in the navigation room with the captain, and to switch between drive mode and gun mode a quick double tap on the left mouse button, you might have to try it a few times to get the hang of switching between driving and using the gun
ludvig_van_eik 29 Jun @ 11:52pm 
Mr. Tanner
For the exploration sub deal, i believe that the bots will always have trouble with that, seems that is a problem with all shuttle subs attached to main boat. It is what i have observed in all the subs i have tested. But someone please correct me if i am wrong.
RoonModI 29 Jun @ 10:40pm 
I just gotta ask simple how do you launch either of the two drones, I can't figure it out for the life of me.
Mr. Tanner 29 Jun @ 7:03pm 
Hey, sorry to post another issue I ran into, but the little exploration sub at the front of the ship has a pathing issue that prevents the bots from repairing, reloading, and manning the gun without me guiding them in manually.
TakTuK14 [No Mic] 29 Jun @ 9:22am 
this submarine is awesome I like it
Mr. Tanner 29 Jun @ 9:06am 
Thank you.
Prinz  [author] 29 Jun @ 2:12am 
Which rooms? I may check it if something wrong.
Dominus Aurorae 29 Jun @ 2:10am 
Question, Bots struggle, they do not weld the destroyed floors, is it a submarine thing or barotrauma bot moment?
Btw I love your submarines:barotrauma:
ludvig_van_eik 29 Jun @ 12:02am 
Mr.Tanner
For the rector room and the radiation problem, i edited the sub, i moved the coilgun loaders with the volitale fulgurium fuel rods in them to a new small room i created in the ballast tanks, protected with a heavy blast door and moved 1 of the diving suits lockers just in front of the door.
If you do that it should be more bot friendly
Mr. Tanner 28 Jun @ 9:24pm 
Just got access to this ship. I was loving it until I noticed the issue with the radiation in the reactor room. The bots do not play nice with that. Any advice for a solo player?
Prinz  [author] 27 Jun @ 12:17pm 
Thank you for the Chinese Localization! This is already awesome. :lilith_whoa:
稗田阿求 27 Jun @ 12:02pm 
I have completed the full chinese localization of this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=3510099848 , but due to my limited technical skills, the chinese version cannot operate alongside your original mod. I sincerely hope this particular limitation won't cause any inconvenience :-)
Prinz  [author] 27 Jun @ 6:10am 
Maybe
Mr. Tanner 26 Jun @ 1:21pm 
Question for you. Do you have any plans to make a carrier sub? Something with two shuttles? One for exploration/ combat and one that uses the repair turret?
Prinz  [author] 26 Jun @ 5:38am 
sure!