Garry's Mod

Garry's Mod

Path to Freedom
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Update: 26 Jun @ 1:07pm

  • Added sandbox versions of campaign maps, they come with .nav and .ain files
  • Fixed inability to select a different difficulty on the lobby map (ptf_00)
  • No more "Part" at the beginning of the stage, only "Chapter"
  • Adjustments have been made to the lighting of props and brushes on campaign maps
  • Added func_smokevolume at the end of the second and third stages (ptf_02, ptf_03)
  • All Combine locks sprites now have the World Space Glow rendering mode
  • All decals of type decal_posters are now placed as info_overlay
  • Added decals of type decal_posters (ptf_02)
  • All prop_dynamic can no longer be used with the physcannon
  • All prop_physics have been converted to prop_physics_multiplayer
  • Fixed an anomaly where lr_assaultmusic_fade_stealth would trigger when it no longer made sense (ptf_05)
  • Fixed an anomaly where the sprite for the button to check for players on the stage on the side of dead players didn't return to blue after a failed check
  • Fixed an anomaly where info_particle_system was turned off at the end of the second stage (ptf_02)
  • Fixed many anomalies in decal placement, prop positions in the world and optimization
  • Now killing Rosie will also kill the radiation around her and the NPC fear of her in real mode (ptf_02, ptf_04)

Update: 4 Jun @ 8:37am