Audiosurf 2

Audiosurf 2

evasion+
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Update: 31 May, 2015 @ 12:19pm

v1.3.2

Internal:
- Reorganized some code to remove duplication and make some of the more frequent patterns more reusable.

Other:
- Added "the grid" skin, courtesy of Dylan. Thanks again!

Update: 14 Feb, 2015 @ 5:02pm

v1.3.1

Internal:
- Fixed a bug where spread shots would sometimes have the wrong base angle

Gameplay:
- Reduced amount of homing time rank adds to homing shots
- Reduced amount of speed rank adds to all bullets
- Discouraged spawning of shots from screen edges the player is close to
- Bomb countdown now begins when the first shot is fired, not at the start of the song

Other:
- Added "relax" skin. Just watch the bullets go by for a while.

Update: 2 Jan, 2015 @ 6:03pm

v1.3
- Added deathbombing. The player now has a 0.1 second window after taking a hit to deploy a bomb, which will refund the penalty for taking the hit.
- Added blitz mode, which doubles the rate the player's rank increases and raises the rank cap to 45, but triples the penalty for taking a hit. The penalty for using a bomb remains the same as it is in normal mode by design.
- Added ironmode, which gives the player a limited supply of lives. When these are exhausted, the game is over. If the player survives to the end of the song, they are awarded a 25% bonus to their final score.

Update: 25 Dec, 2014 @ 9:53am

v1.2

Internal:
- Reworked spawner generation to be less hard coded.
- Corrected a bug where homing bullets spawned with the wrong starting angle.

Game changes:
- Doubled invincibility period to a full second.
- Bombs now grant mercy invincibility.
- Modified spinning spawners so that the bullets do not form straight lines if there are enough to make more than one full circle.
- Added lasers, which deal damage on an entire range of x or y coordinates.
- Added multicolored spawners:
-- Yellow bursts spawn only at rank 10 or above and fire more bullets than a normal burst. These shots curve.
-- Yellow "spinners" spawn only at rank 10 or above and don't spin, but instead aim at the players
-- Red bursts spawn only at rank 20 or above and fire a random cloud of bullets in all directions.
-- Red spinners spawn only at rank 20 or above and fire multiple streams of shots at once.

Update: 20 Dec, 2014 @ 4:06pm

v1.1

Internal:
- Rearranged a bit more code under the hood to standardize disposal of game objects.
- Fixed a bug where homing shots would continue to spawn exhaust while the game was paused.

Game changes:
- The screen now clears when the player takes a hit.
- Added smart bombs, which are handed out at a rate of one per minute. These trigger the same screen clear as being hit, but only incur half as harsh a rank penalty, giving the player a way out if they're cornered.

Update: 30 Nov, 2014 @ 5:48pm

v1.0

Initial release