RimWorld

RimWorld

ModularWeapons 2
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Update: 3 Aug @ 3:44am

Added parts:
* Classic underbarrel launcher
* Underbarrel mini shotgun

Bugfix:
* NullReferenceException in Postfix_PreActivate solved.

Update: 3 Aug @ 3:39am

[Auto-generated text]: Update on 8/3/2025 7:39:18 PM.

Update: 1 Aug @ 6:08pm

Technical updates.

* Graphics of stuffed melee weapons will be displayed correctly.
* Now MountAdapter of CompProperties_ModularWeapon has "rotation" variable.
* Now underbarrel abilities can have burst shot count.
* Bugfix about underbarrel abilities. Its charges will managed correctly, and now you can manually command to reload.

Update: 1 Aug @ 6:07pm

this file was mistake. forget it.

Update: 24 Jul @ 6:21am

3 modular weapons are now craftable in bill of Gunsmith station
Verbs of CompEquippable will be reloaded when save/load if its empty or null

Update: 19 Jul @ 5:30am

Weapon size of unique weapons(Odyssey DLC) fixed

Update: 19 Jul @ 5:03am

bugfix: Reflesh gizmos(verbs) after gunsmithing, will allow the underbarrel to display properly

Update: 17 Jul @ 3:06pm

Bugfix: Values of launcher ammo not saved
Remove unnecessary processing while save/load

Update: 3 Jul @ 5:30am

(v1.2.2)
Loading existing save data with MW2 will not cause errors on that spot. But it is still not recommended to load existing save with MW2.

Update: 1 Jul @ 11:45pm

(v1.2.1)
Add nullcheck for MW2_MuzzleFlashModule and MWCameraRenderer.RenderInt