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- No red error message
- The bug do not exists on weapon that arn't from modular (such as other modded items)
Do you have the issue on your own @kaitorisenkou? What time of info would you need to help solve that issue?
YOU MUST BE A GENIUS
https://pastebin.com/SrNnp8yk
https://ibb.co/0Rdnkg9C
I'm hoping that THE BUG will be accidentally fixed, but less hopes again this time.
When I delete flash mod, It works fine.
Some of the things I’ve narrowed down are posted in radekr5’s thread titled "Possible mod conflict."
The issue seems to be multi-layered.
Since the author hasn’t been able to reproduce the bug on their end, I’ve been helping out by adding log output from the source code and going step-by-step.
One cause — the deep-save issue — was fixed five days ago, but it looks like the freezing problem still has other causes.
Unfortunately, I won’t have time to dig deeper this week. Thanks for your understanding.
(Dev-Mode)Spawn an Assault Carbine → Equip → Fire → A normal 3-round burst is performed
(Dev-Mode)Spawn an Assault Carbine → Equip → Save★ → Load☆ → Fire → Only the first shot is fired, and the pawn freezes!
Also, if I try to unequip the Assault Carbine right after Load☆, I get this in the log:
[MVCF] Not found: Verse.Verb_Shoot(Modular Assault Carbine)
This mod and Holsters do not play well together.
waiting for you to fix the bug
although I noticed that after restarting one shot is fired instead of a burst during auto-shot, but only once, and then the pawn stands again and does nothing