RimWorld

RimWorld

ModularWeapons 2
167 Comments
kaitorisenkou  [author] 3 hours ago 
I found solution. please wait for update.
Connor 4 hours ago 
I use Vanilla Apparel Expanded - Accessories but disabling that didn't fix the issue for me
Eoral Milk 4 hours ago 
I also has the same problem: Pawn won't shoot the enemy automatically. But i don't have "Vanilla Apparel Expanded - Accessories". No error and warning log.
Winterstein 16 hours ago 
I can confirm what everyone has been pointing out. When paws are equipped with weapons that are "modular" they do not shoot automatically. You always must to specify the target, as a lot of people I'm using the mod with "Run and Gun". I will check if I have "Vanilla Apparel Expanded - Accessories" too but two side notes:
- No red error message
- The bug do not exists on weapon that arn't from modular (such as other modded items)

Do you have the issue on your own @kaitorisenkou? What time of info would you need to help solve that issue?
kaitorisenkou  [author] 4 Aug @ 4:11am 
>>Vanilla Apparel Expanded - Accessories

YOU MUST BE A GENIUS
iamruffy 4 Aug @ 4:07am 
I have been having the same problem with pawns not shooting even after the last update. After spending some time troubleshooting I isolated the problem to a conflict between this mod and Vanilla Apparel Expanded - Accessories. Haven't had any issues since disabling the VE mod, but would love to run both if you can figure out what's causing the issue. Love the mod otherwise!
Níquel 3 Aug @ 8:36pm 
When I load any save, my pawns stop firing at will. When I create a save, at first glance, everything seems to work fine. However, if I save and load the save at the same time, the pawns stop firing at will after one shot. Waiting for a fix. I love your mod.
sloth 3 Aug @ 11:57am 
waiting for the day my pawns can do silent with the sups
sloth 3 Aug @ 11:56am 
yeah amazing mod but i still have the problem.
Connor 3 Aug @ 6:04am 
As others are stating pawns stop shooting after 1st shot, updated to the latest version you've just pushed and got the notification so know it was all up to date but still having the same issue, removed the mod for the time being
kaitorisenkou  [author] 3 Aug @ 3:45am 
Updated to v1.3.1. NullReferenceException in Postfix_PreActivate solved.
Winterstein 2 Aug @ 7:36am 
Hello, I face a bug against Insectoide Hive Queen:
https://pastebin.com/SrNnp8yk
DaMax 2 Aug @ 6:53am 
@Sloth, do you have muzzle flash mod on? For some us turning this mod off fixed this.
kaitorisenkou  [author] 2 Aug @ 6:17am 
No CE yet.
Vandorr [R] 2 Aug @ 4:51am 
i use Combat Extended 1.6 dev build (and much more mod). Maybe its a conflict?
Vandorr [R] 2 Aug @ 4:50am 
i tried to draft pawn and check submenus, i let them work, but nothing happens, don't craft any grenade charge
Vandorr [R] 2 Aug @ 4:49am 
yes i have 900 steel. I share a screeshot from the game
https://ibb.co/0Rdnkg9C
kaitorisenkou  [author] 2 Aug @ 3:32am 
valid ammo means steel.
Vandorr [R] 2 Aug @ 2:38am 
Sorry, its not clear to me. What is the valid ammo, where to craft it?
kaitorisenkou  [author] 2 Aug @ 2:01am 
Please make sure it's valid ammo. Frag/Smoke/EMP launchers uses 25 steels per 1 charge.
Vandorr [R] 2 Aug @ 12:34am 
Thanks for the fast response, but still doesn't work. Please confirm that UBGL smoke uses a standard smoke grenade, and just need to carry some grenade for reload. Btw I can't find the manual reload command
sloth 1 Aug @ 7:11pm 
pawns still not shooting after first shot.
kaitorisenkou  [author] 1 Aug @ 6:13pm 
Check out the changelog or in-game news(requires HugsLib).
kaitorisenkou  [author] 1 Aug @ 6:12pm 
Updated to v1.3.0. I added some small features and fixed some bugs I found myself.
I'm hoping that THE BUG will be accidentally fixed, but less hopes again this time.
Vandorr [R] 1 Aug @ 12:51pm 
I made Assault Carabine with UBGL Smoke, but i can't reload smoke shells. What caliber is good for this weapon? I tried many caliber, but nothing fits
Philledus Hunter 30 Jul @ 5:58pm 
Game spawned no factions,removed this and it returned to normal. Anyone else having this issue?
黄大胆 30 Jul @ 6:24am 
Yes, I encountered the same problem today as the one found by '@Laffet'.
Laffet 30 Jul @ 2:23am 
And Not compatible with Muzzle Flash Mod. Pawns never shoot, so cannot attack anything.
When I delete flash mod, It works fine.
Wareware 29 Jul @ 7:43am 
the issue still exists.

Some of the things I’ve narrowed down are posted in radekr5’s thread titled "Possible mod conflict."
The issue seems to be multi-layered.

Since the author hasn’t been able to reproduce the bug on their end, I’ve been helping out by adding log output from the source code and going step-by-step.
One cause — the deep-save issue — was fixed five days ago, but it looks like the freezing problem still has other causes.

Unfortunately, I won’t have time to dig deeper this week. Thanks for your understanding.
DaMax 29 Jul @ 1:49am 
Is there a fix now for Pawns not shooting or just shoot one time or do we know which mod is conflicting with it?
Wareware 26 Jul @ 1:46am 
This is what happens on my end — how about you guys who also have the issue?

 (Dev-Mode)Spawn an Assault Carbine → Equip → Fire → A normal 3-round burst is performed
 (Dev-Mode)Spawn an Assault Carbine → Equip → Save★ → Load☆ → Fire → Only the first shot is fired, and the pawn freezes!

Also, if I try to unequip the Assault Carbine right after Load☆, I get this in the log:
[MVCF] Not found: Verse.Verb_Shoot(Modular Assault Carbine)
BaiChuanXia 24 Jul @ 8:13am 
No shooting!
Plant 24 Jul @ 6:32am 
This mod is amazing i love it! :steamhappy:
SiaNKs 23 Jul @ 5:09pm 
Is it only me, or no one makes patches for this mod? Not even Vanilla Expanded?
Poose 22 Jul @ 9:34pm 
Same as a few comments below, seems some modular weapons wont fire, for example, a modified heavy SMG will shoot like a bolt action or not at all. Very minimal modlist and no combat oriented ones
TauRus 22 Jul @ 8:55pm 
Unfortunately only kinetic weapons, not everything(
Bushwacker 22 Jul @ 6:46pm 
Hey there! Just reporting in that the pawn shooting/standing there bug is also applying to new colonists that spawn with weapons, not just customized ones.
Poose 22 Jul @ 6:26pm 
This mod is great! Only issue ive found is one mod compatibility.

This mod and Holsters do not play well together.
CFrank 22 Jul @ 10:34am 
underbarrel grenade and emp sometime won't auto-reload and underbarrel shotgun won't cost ammo.
g3 21 Jul @ 12:10pm 
how to customize
Rafa Lorenzo 21 Jul @ 7:28am 
Also idk if its the mod but when multi selecting mobs they will not shoot with modified weapons, or only 1 of them will shoot. its a strange behavior and its anoying agaisnt raids when they will not shoot them even if forced to shoot
Rafa Lorenzo 21 Jul @ 7:21am 
ohhh so its not like you could make X amount of that weapon you can only make 1 if they already have them equiped
Peemers 21 Jul @ 6:18am 
@Rafa Lorenzo you need to right click on gunsmith with a armed pawn :)
Rafa Lorenzo 20 Jul @ 3:36pm 
+ even with the default system its a (none)
Rafa Lorenzo 20 Jul @ 3:34pm 
Using the mod "nice bill tab" and the gunsmith station is empty theres no way to make guns on there.
[806] wake up its 2008 20 Jul @ 6:41am 
i cant see the weapons on ground :(
Quevin 20 Jul @ 3:49am 
Does someone know if there is a melee weapon version of this around?
Fokson 19 Jul @ 4:53pm 
I like this mod quite a bit, but I really can't stand the extra ~10 seconds of load time each time I load a save file, with a rapidly flickering "MW2 Get Texture / MW2 Reflesh Parts OnExpose". Does this need to be happening every time a save is loaded as opposed to when the game starts up?
rainy-star 19 Jul @ 7:10am 
:(
waiting for you to fix the bug
fzfking 19 Jul @ 6:26am 
resubscribed to mod but still nothing
although I noticed that after restarting one shot is fired instead of a burst during auto-shot, but only once, and then the pawn stands again and does nothing