Arma 3
Drone Signals
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Update: 25 Jun @ 5:56am

Version 1.1c

- Adjusted terrain influence calculation as coefficient wasn't being applied properly.

Update: 25 Jun @ 5:20am

Version 1.1b

- Fix for the retranslators, issue from copying over the new formats from jammer code.
- Adjusted search radius of retranslators to include drone signal ranges in the logic.
- Removed debugging bits left over from last update

Apologies for the issues, done a bit more testing now.

Update: 24 Jun @ 2:10pm

Version 1.1

- A full refactor of the code base and logic for the signal calculations, this should be a lot faster now!
- Adjusted terrain intersect influence to reduce height influence, this will likely be adjusted again in the future! (Thanks @_ascent)
- Adjusted the default CBA Settings. Note: all variable names have been adjusted so any previous settings would need to be readded.
- Added full support for jammer & retranslator infleunce, which can be disabled when destroyed/damaged.
- Added placeholder objects available in editor/zeus for jammers and retranslators.
- Added configurable options for jammers, allowing for change in the range, strength and side/faction.
- Added configurable options for retranslators, allowing for change in the range, boost and side/faction.

Do reach out if you have any issues!

Update: 17 Jun @ 2:16pm

Version 1.0c

- Cleanup of old functions and prep for new features

Update: 13 Jun @ 2:58pm

Version 1.0b

- Adjusted CBA settings category and userAction handling for loss of signal.

Update: 13 Jun @ 11:02am

Version 1.0

Initial release