Garry's Mod

Garry's Mod

Lynch’s NPCs Essentials
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Update: 1 Jul @ 7:14pm

VERSION 1.4

• Multiple tweaks and bug fixes
• Added configuration options for max health of: npc_antlion, npc_antlion_worker, npc_antlionguard, and npc_antlionguardian
• Reworked the extended vision feature for NPCs: You can now adjust the maximum vision range of various HL2 NPCs individually
• Added a new feature: More aggressive Striders - they will fire more rapidly and with improved accuracy during combat
• Added a new feature: Striders can now use their cannon against enemies
• Added a new experimental feature: Combine faction default HL2 NPCs can now become allies with Resistance faction default HL2 NPCs (including the player)
• Added settings to disable both health scaling and increased damage on NPCs

Update: 24 Jun @ 9:09am

VERSION 1.3

• Minor tweaks and optimizations
• Added configuration options to set maximum health for: Citizens, Combine Soldiers, Metropolice, and all Zombie types
• Added configurable weapon damage scaling for: Citizens, Combine Soldiers, and Metropolice
• Increased the frequency of aggressive movement behavior - NPCs are now more likely to reposition during combat
• New option: Match NPC movement speed to player running speed (applies to Combine Soldiers, Citizens, and Metropolice)
• New option: Slight speed boost for all Zombie types
• Tweaked “move on damage” logic - NPCs are now significantly more likely to relocate after taking damage
• Hopefully fixed a Lua error caused by Nextbots/SNPCs sharing class names or IDs with HL2 NPCs when executing the gunshot detection logic

Update: 23 Jun @ 8:29am

VERSION 1.2

A mistake was made, we have learned.
• Massive optimization has been implemented.

Update: 23 Jun @ 1:35am

VERSION 1.1

• Minor adjustments
• HP regeneration value and interval are now adjustable
• Added a new feature: Hand signals during combat for Combine Soldiers

Update: 22 Jun @ 12:41am

VERSION 1.0

• Public release

Update: 22 Jun @ 12:37am

Update: 21 Jun @ 11:59pm

Update: 21 Jun @ 11:52pm