RimWorld

RimWorld

[COG] Corvus Surgery UI
Showing 1-7 of 7 entries
Update: 26 Jul @ 9:29am

Update to 1.3:

  • Complete refactor of the UI
  • Two new interfaces to make planning easier (present tab to deal with the entire colony at once & visual planner)
  • New and improved preset management

[Auto-generated text]: Update on 7/26/2025 5:29:42 PM.

Update: 20 Jul @ 9:18am

Update v1.2.0: Refactor UI localization keys and improve surgery planning interface. Updated XML for better organization of labels and tooltips, and modified C# code to utilize new localization keys. Updated assembly version.

[Auto-generated text]: Update on 7/20/2025 5:18:30 PM.

Update: 14 Jul @ 12:55pm

Hot-fix v1.1.3: Hotfix to stop random strings showing operations

[Auto-generated text]: Update on 7/14/2025 8:55:42 PM.

Update: 14 Jul @ 12:35pm

Hot-fix v1.1.2: You can now use the `o` key to open the planner and there is now a drop-down to switch between pawns/animals

[Auto-generated text]: Update on 7/14/2025 8:35:11 PM.

Update: 24 Jun @ 8:12am

Hot-fix v1.1.1: Unavailable bills will now automatically be suspended to stop pawns just lying awaiting surgery; check each hour will see if it's now available and will automatically activate. Should be little performance impact, but will monitor.

[Auto-generated text]: Update on 6/24/2025 4:12:04 PM.

Update: 23 Jun @ 11:41pm

Update v1.1.0: Re-worked UI, added a view of the bill queue, added ability to queue up surgeries that can not currently be done, and added preset bills the user can save and use again within that save.

[Auto-generated text]: Update on 6/24/2025 7:40:59 AM.

Update: 22 Jun @ 6:10am

[Auto-generated text]: Initial upload.