Caves of Qud

Caves of Qud

The Hacking of Qud
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Update: 2 Aug @ 3:50pm

1.4.3
- Lowered weight of the bio-reactor and hacking implant (10 -> 8 and 10 -> 5 respectively)

Update: 2 Aug @ 10:44am

1.4.2
- Lowered the weight of the multi-hacking bracelet (didn't realize it was 8Ibs, it's 4 now).

Update: 2 Aug @ 8:56am

1.4.1
- Fixed metabolic slowdown and degrade performance being able to be applied several times to a single target.

Update: 30 Jul @ 4:05pm

1.4.0
- Added text highlighting for Haplogroup Correction and Uninstall Dependency's log messages.
- Fixed two messages for Short circuit posting in the log. Also fixed the grammar of Short Circuit.
- Other small grammatical fixes. One or two known but uncommon grammatical issues persist, but are not able to be fixed without causing loss of information, so keeping them in.

Update: 30 Jul @ 6:43am

1.3.9
- Fixed the grammar within the log messages to account for use on the player as well as normal targets.

Update: 20 Jul @ 10:20am

1.3.8
- Added a 66% chance for a permanent Toughness penalty when removing a defect from yourself to prevent mutation farming.

Thank you Etherios for the balancing suggestion.

Update: 12 Jul @ 6:48pm

1.3.7
- Updated the sprite for the hacking implant because it always bothered me.

Update: 12 Jul @ 6:34pm

1.3.6
- Fixed Hacking Implant reporting it is unpowered after restarting the game (implanted variable was not being serialized).

Update: 12 Jul @ 4:26pm

1.3.5
- Removed extra debugging used to fix short circuit bug.

Update: 12 Jul @ 4:20pm

1.3.4
- Fixed the bug with Short Circuit not applying to the correct item if a target had multiple non-electronic items equipped.

- Fixed the display text on the Technomancer's Garb not using the Palladium color.