Caves of Qud

Caves of Qud

The Hacking of Qud
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Update: 10 Aug @ 9:03am

1.4.5
- Removed hacking chance from homeostasis.

Update: 10 Aug @ 8:01am

1.4.4
- Added hacking chance to haplogroup correction, uninstall dependency, homeostasis, and oxidation.

- Added a roll penalty to organic hacks (level - 5 due to the calculation being so stacked in the player's favor).
- Cardiac arrest has an additional -2 penalty to rolls, bringing total roll penalty for it to -7.

- Nerfed metabolism manipulation and Degrade Performance to 7 + (hackingLevel *3) from 10 + (hackingLevel * 5) quickness penalty.

- Nerfed the bleed save penalty on platelet dilution from hackingLevel * 10 to hackingLevel * 6

- Humility and reformat nerfed from -4 * hackingLevel penalty to -3 * hackingLevel.

- Nerfed compromised AV penalty to -1 * hackingLevel from -2 * hackingLevel. Increased duration to 30 from 22 to compensate slightly.

- Buffed starting duration of cybernetic rerouting from 20 + 10 * hackingLevel to 30 + 10 * hackingLevel.


Reasoning:
After going through a playthrough with the hacks, I felt like many of them were too strong for what they were or had very little risk involved with them. For the ones that felt cheesy without any risk, I added hacking chance (haplogroup, dependency, homeostasis, oxidation) which also now gives them an interaction with hackinglevel.

For the others, here's a further breakdown of the reasoning behind their changes:
- Metabolism/Degradation: They were intended to be small debuffs you could guarantee on an enemy in order to help escape or give a meager bonus during combat, but especially at high compute power levels, they became the dominant hack used and were seeing a guaranteed quickness penalty of over -60. That was far too strong to be a guaranteed debuff you could apply at range to every enemy, so I lowered it. Now the starting penalty is -10 and at a compute power of 100 it'll now be a 37 penalty. Good for the investment, but not so overpowered.

- Compromised: The AV penalty scaled hard with compute power. At compute power 100 I was able to basically armor strip leering stalkers completely which seemed far too powerful for what it is. Now it's still strong, but won't completely nuke armor like it did.

- Roll penalties: The player calculation often would shadow the level + toughness modifier of an enemy, so I evened it out a bit.

- Bleed penalty: 10 per level was far too high, I was getting total penalties of -100 to saves which is nuts. Now it's more reasonable.

- Humility/Reformat: Again, at 100 compute power you could essentially nuke an enemy's strength to 0 and make them harmless. This makes that a little harder to do. This may be further nerfed to -2 per hackinglevel.

Overall, I don't like doing nerfs but I feel that these were needed to tone back the cheeseability of the hacking systems.

Update: 2 Aug @ 3:50pm

1.4.3
- Lowered weight of the bio-reactor and hacking implant (10 -> 8 and 10 -> 5 respectively)

Update: 2 Aug @ 10:44am

1.4.2
- Lowered the weight of the multi-hacking bracelet (didn't realize it was 8Ibs, it's 4 now).

Update: 2 Aug @ 8:56am

1.4.1
- Fixed metabolic slowdown and degrade performance being able to be applied several times to a single target.

Update: 30 Jul @ 4:05pm

1.4.0
- Added text highlighting for Haplogroup Correction and Uninstall Dependency's log messages.
- Fixed two messages for Short circuit posting in the log. Also fixed the grammar of Short Circuit.
- Other small grammatical fixes. One or two known but uncommon grammatical issues persist, but are not able to be fixed without causing loss of information, so keeping them in.

Update: 30 Jul @ 6:43am

1.3.9
- Fixed the grammar within the log messages to account for use on the player as well as normal targets.

Update: 20 Jul @ 10:20am

1.3.8
- Added a 66% chance for a permanent Toughness penalty when removing a defect from yourself to prevent mutation farming.

Thank you Etherios for the balancing suggestion.

Update: 12 Jul @ 6:48pm

1.3.7
- Updated the sprite for the hacking implant because it always bothered me.

Update: 12 Jul @ 6:34pm

1.3.6
- Fixed Hacking Implant reporting it is unpowered after restarting the game (implanted variable was not being serialized).