S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Alife Uh... Found A Way
Showing 1-5 of 5 entries
Update: 25 Jul @ 9:26pm

*Fixed a typo in ALifeDirectorScenarioPrototypes.cfg
*Re-Added SpaceRestrictor Tag to ObjPrototypes.cfg to resolve the random quest/hub mutant spawns. This will only prevent future spawns and not resolve existing ones. You'll need to walk or use a guide to get 1000m from current spawns and wait 30-45 to despawn spawns that are a problem due to S2 1.5's persistence.
*Increased Fail Chance % by 5 for all scenarios
*Updated Physical Material Translucency values to match latest changes to the Stop X-Ray mod
*Removed the fancy Fail Chance for scenario director timeout delays from Emissions - Crash Fix

Update: 11 Jul @ 7:20pm

New Game - Crash Fix

Update: 9 Jul @ 8:55pm

Had to repackage - SDK packaged the wrong version

Update: 9 Jul @ 8:32pm

  1. Updated AiGobals.cfg with new variable for compatibility with S2 1.5.1
  2. Updated AiGlobals.cfg to include translucency adjustments for Grass, Trees, Leaves, Few liquids, Glass, Various Cloth, and Metal Grid Fencing
  3. Updated AiGlobals.cfg to include weather & day/night cycle sensor changes for npcs from Ace so they have a harder time in during foggy weather. The experience will be more immersive with Dynamic Weather Overhaul
  4. Took control & edited 341 Spawn Actor cfgs since S2 v1.5 was not listening to mod changes in GenericLairPrototype.cfg (Not sure if S2 1.5.1 changed that yet)
  5. Further adjustments to lair related variables in a new cfg that was added for S2 1.5
  6. Setup experimental delay timing for scenarios. Now has a longer base time set but has a 80% chance for middle ground delay time. 60% chance to have a little shorter delay time. 40% to shorten the delay time even further.
  7. Removed additional mutants I added from AlifePopulationManagerFactionPrototype.cfg. This was causing crashes on load for some in progress saves.

Spawn Actor edits could have unintended effects. If you feel a spawn is an issue for a quest or something scripted is missing or replaced. Please mark it on the map and take a screenshot. That way I can check if there is an associate lair near by.

Let me know if a region ends up being too quiet for some reason.

Update: 24 Jun @ 10:14pm