S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Alife Uh... Found A Way
31 Comments
Inflated_chair 30 Jul @ 7:12pm 
i saw the same issue as silver in the locked bunker at the red forest with all the zombies and controller their were 6 enemies stuck in the same place overlapping
Snub_Fighter  [author] 27 Jul @ 7:17pm 
The last update seemed to help make the mutant hub spawn issue less, but it still might be happening. I'm testing some changes to the new lair variables they added with 1.5 to see if that might be related. Also I think the dice rolls for shorter spawn delays might have been a bit too aggressive. So I'm going to try and slow those down a bit.
Snub_Fighter  [author] 25 Jul @ 9:32pm 
Updated:

*Fixed a typo in ALifeDirectorScenarioPrototypes.cfg
*Re-Added SpaceRestrictor Tag to ObjPrototypes.cfg to resolve the random quest/hub mutant spawns. This will only prevent future spawns and not resolve existing ones. You'll need to walk or use a guide to get 1000m from current spawns and wait 30-45 to despawn spawns that are a problem due to S2 1.5's persistence.
*Increased Fail Chance % by 5 for all scenarios
*Updated Physical Material Translucency values to match latest changes to the Stop X-Ray mod
*Removed the fancy Fail Chance for scenario director timeout delays from Emissions - Crash Fix
Snub_Fighter  [author] 22 Jul @ 8:08pm 
@Poleeyan sadly the in air spawns are going to be a vanilla bug, that I can't really influence.
sliver 22 Jul @ 2:09pm 
@Snub_Fighter Yeah I'm trying to remember all the places I've seen it, so far I have seen it in Azimuth Station and at Echo Station (in echo station specifically, it was in the room you find Lt Shterev), I also saw it one time in the lesser zone but I forgor where
Poleeyan 22 Jul @ 12:57pm 
its not about such areas. its just spawn spots. i have this problem too, when NPC spawns in flower way and just stuck up in the air. for me it was few times. last time i remember - near Duga
Snub_Fighter  [author] 22 Jul @ 7:15am 
@silver Thanks for letting me know.

Can you let me know the name of the location? I don't need specifics about the quest/story just the location name. Thanks
sliver 22 Jul @ 12:17am 
Im noticing some instances in which clusters of enemies will spawn inside of each other in story related areas, no idea whats causing it, but its happened a few times at locations pertinent to the story while I was doing the main questline.
Snub_Fighter  [author] 16 Jul @ 2:08pm 
@MrVainheart Instant Aggression Fix can be used with this mod or Shay's.
MrVainheart 16 Jul @ 1:30pm 
Would Instant Aggression fix be compatible with this mod? Or Shay's Gold life? Just curious.
s-man 15 Jul @ 9:04pm 
thanks for the response:)
Snub_Fighter  [author] 15 Jul @ 11:54am 
@s-man Yes it would conflict with Shay: Living Zone. We make changes to some of the same configs.

Simply put it's a different setup for how spawns function.
s-man 15 Jul @ 10:06am 
hello! I would like to ask if this mod would conflict with "Shay's: Living Zone - Gold" i dont quite understand the full features of your mod :) newbie here
Snub_Fighter  [author] 14 Jul @ 7:53am 
Should be fine to use with current save or new game.
natesteak 13 Jul @ 7:42pm 
can this be installed in a current save or does it need new game
Streider 12 Jul @ 8:38am 
I can confirm it. You can start a new game without any problems.
Snub_Fighter  [author] 11 Jul @ 7:28pm 
Updated to fix New Game Crash. Hopefully everything goes well from here on!
Streider 11 Jul @ 6:33pm 
I hope there is a quick solution.
Snub_Fighter  [author] 11 Jul @ 10:40am 
Looks like there some odd crash caused by the spawn actor cfgs but the same exact cfgs pak'd and hosted on Nexus don't have this issue. So I need to sort that out. Sorry folks.
Snub_Fighter  [author] 9 Jul @ 8:40pm 
Alright updated. Should fix the crash issue some where having. Spawn timing should be closer to what was intended for this mod now. Hope all goes well. Check the Change Notes for more details.
Snub_Fighter  [author] 8 Jul @ 6:24am 
Doing some beta testing on Nexus. Waiting for some feedback and if everything seems at least better then I'll push an update here. Sorry for the wait this one is a little complicated.
newleaderofmen 7 Jul @ 4:48am 
another crash on loading. happened twice. would love to get this working. if only to reduce random encounters
newleaderofmen 7 Jul @ 4:45am 
as long as this mod lowers the encounter rate of bloodsuckers. i am satisfied
Snub_Fighter  [author] 6 Jul @ 7:28am 
Thanks for letting me know about the crashes. I'm checking into it.
nuckomodo 5 Jul @ 9:21am 
+1 on crash on loading. Weirdly when I played the game on gamepass with this mod recently it seemed to be working fine. Only having issue with the game on Steam and this mod from Workshop.
EagleHuntPK 3 Jul @ 10:16pm 
This mod causes my game to crash on loading.
Snub_Fighter  [author] 29 Jun @ 6:09pm 
Solution is being tested. Hopefully have an updated version later tonight or tomorrow.
Snub_Fighter  [author] 28 Jun @ 6:33pm 
I'm looking into a possible issue where spawns might be refreshing more often than intended. Likely related to the changes GSC did for populating campfires / hang out type locations (resting lairs). It seems to be more noticeable the longer you spend time in a region and you end up running into npcs/mutants having skirmishes quite often.
Snub_Fighter  [author] 26 Jun @ 5:42am 
"Oh I get it... Hah hah hah hah.... heh heh heh heh.... eeeeehhhheehh........" - Johnny Five
Big_Daddy 25 Jun @ 11:59pm 
lol
snipez 25 Jun @ 12:08pm 
you found a way!