Don't Starve Together

Don't Starve Together

Geometric Placement
Affichage des entrées 61-70 sur 73
< 1 ... 5  6  7  8 >
Mis à jour le : 25 déc. 2014 à 20h06

Fixed the object actually being deployed at the displayed location, rather than precisely at the mouse cursor. (it was a DS single-player bug only)
Fixed the way the grid works for tooth traps and bee mines (no more entire grid going red)

Mis à jour le : 21 déc. 2014 à 17h07

Fixed a crash that could occur when dropping placeable items as a client.

Mis à jour le : 21 déc. 2014 à 11h47

Fixed future compatibility with Wall Gates

Mis à jour le : 21 déc. 2014 à 9h36

Fixed accidental name change

Mis à jour le : 20 déc. 2014 à 20h28

Unified the DST and DS versions
Added option to flip the behavior of the CTRL toggle (off by default, on with CTRL)
Another attempt at fixing controller support
Also a small fix that should prevent you having to wiggle the cursor around to get the "plant" option to show up despite the placer not moving (this issue only existed on clients before).

Mis à jour le : 17 déc. 2014 à 20h17

Added several new options for hiding the placer/item on cursor, and different grid colors for colorblindess support.

Mis à jour le : 16 déc. 2014 à 14h55

Marked as a client_only_mod, which prevents your server from being marked as modded if you have it.

Mis à jour le : 12 déc. 2014 à 22h15

Fixed a bug that was messing up the feed and give actions (letting you do them from range, and not making you walk up to the recipient) if you had action prediction off.

Mis à jour le : 11 déc. 2014 à 6h41

Added a check if the current center of the grid is mismatched with the main placer; if so, it rechecks collision for the grid. This means that if you're planting pinecones, it will refresh the grid if you mouseover one of the points that has been newly blocked by planting.

Mis à jour le : 11 déc. 2014 à 6h12

Fixed a bug where it wouldn't actually place things where it was showing it would on clients.