Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Kaoru, the Wild Fire
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Update: 11 Jul @ 7:36pm

v 0.1.21

# Buffs:
- Flamewave pushback decreased to 0.25 (formerly 1.0)
- Pulse and EX pulse added property range increased
- Raining Fire now has a slider that lets it spawnfurther out

# Nerfs:
- Flame breath is now universally +2 on block
- Flame breath is now parriable
- Flame wave no longer accelerates when affected by pulse

# Fixes/Misc:
- Fixed an issue where most aura-type particles weren't stylable
- Fixed an issue with guillotine not moving properly when facing left

Update: 10 Jul @ 10:40pm

# KAORU v0.1.2:

# PULSE REWORK:
- Pulse now adds different properties to Flame Wave and Raining Fire.
- Raining Fire is now larger and does more chip damage when affected by Pulse.
- Flame Wave starts tracking the opponent when inside a Pulse, and moves faster after being affected by Pulse

# UNIVERSAL CHANGES:
- All projectiles and particles are style colorable (will need to do this for Miyuki)
- Due to complications, some colors remain unaffected by this change.
- Universal Sadness gain increase on non-metered projectiles

# FIXES:
- Fixed Combustion using 2 air options in combo
- Fixed Infernal Aura not disabling after disabling Immolation state
- Walk no longer framekills (again)

# BUFFS (NORMALS):
- Catch Flame now moves slightly forwards on enter
- Combustion now lets you move forwards
- Combustion down and forwards now have hitboxes surrounding the body
- Combustion forwards has a different hurtbox
- Guillotine now has 3 directions, over an XY plot
- Guillotine can now FC
- Guillotine is now +3 on block
- Jet now moves slightly forwards on enter

# BUFFS (SPECIALS):
- Fire Breaths multi-hit is now +3 on block.
- This means this can now be an amazing getup pressure tool, as you can remain +3 at point-blank
- One of Fire Breaths final hitboxes now only hits aerial
- This is to make the former change easier to work with
- Wild Blaze and Wild Blaze EX are both iasa 4 frames sooner
- Raining Fire now does damage if opponent is in Knockdown/Hardknockdown
- Raining Fire when enhanced by Pulse is larger and does more chip damage


# BUFFS (SUPERS):
- Wolf Rush is no longer parriable

# NERFS (NORMALS):
- Explosion is now a parriable low. Still guardbreaks


# NERFS (SPECIALS):
- Raining Fires rain lifetime reduced to 22 frames. This is specifically for performance issues, althought this does constitute as a nerf

# NERFS (SUPERS):
- Takedown can no longer be free canceled
- Takedown iasa increased to f40
- Catacalysms further hitboxes now only hit aerial

# NERFS (MISC.):
- Fire Floor no longer disables at walls
- Fire Floor chip damage halved
- Fire Floor hits opponent at a slower rate

# REWORKS/MISC. TWEAKS:
- Gust pushes/pulls objects harder
- Gust active time reduced heavily
- Walk is now ready in 12 frames at most every turn
- Air Dash reworked
- Walking during Immolation state now produces a small patch of fire at the ground.
- This is entirely useless, since it spawns behind them. Don't ask

Update: 10 Jul @ 10:27am

v0.1.1 hotfix

no longer requires files from other characters

Update: 10 Jul @ 6:03am

v0.1 inital release