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round and round we go!!!
holding onto pain, driven by our egosss!!!!
feelings untold!!
spinning our own versions of the past!!
that you could never know!
'cause i know!!
heres some lyrics fro the song:
Watch as I crawl back again.
To the MOUNTAIN TOP.
That I reach just so I could..
SEE YOU FALL.
I wish for the cold touch.
Of my blade to rend you.
BUTCHERED GUTS SPLATTERED.
TILL YOU ARE GONE.
i personally think that fits them so much
# PULSE REWORK:
- Pulse now adds different properties to Flame Wave and Raining Fire.
- Raining Fire is now larger and does more chip damage when affected by Pulse.
- Flame Wave starts tracking the opponent when inside a Pulse, and moves faster after being affected by Pulse
# UNIVERSAL CHANGES:
- All projectiles and particles are style colorable (will need to do this for Miyuki)
- Due to complications, some colors remain unaffected by this change.
- Universal Sadness gain increase on non-metered projectiles
# FIXES:
- Fixed Combustion using 2 air options in combo
- Fixed Infernal Aura not disabling after disabling Immolation state
- Walk no longer framekills (again)
- Catch Flame now moves slightly forwards on enter
- Combustion now lets you move forwards
- Combustion down and forwards now have hitboxes surrounding the body
- Combustion forwards has a different hurtbox
- Guillotine now has 3 directions, over an XY plot
- Guillotine can now FC
- Guillotine is now +3 on block
- Jet now moves slightly forwards on enter
# BUFFS (SPECIALS):
- Fire Breaths multi-hit is now +3 on block.
- This means this can now be an amazing getup pressure tool, as you can remain +3 at point-blank
- One of Fire Breaths final hitboxes now only hits aerial
- This is to make the former change easier to work with
- Wild Blaze and Wild Blaze EX are both iasa 4 frames sooner
- Raining Fire now does damage if opponent is in Knockdown/Hardknockdown
- Raining Fire when enhanced by Pulse is larger and does more chip damage
- Wolf Rush is no longer parriable
# NERFS (NORMALS):
- Explosion is now a parriable low. Still guardbreaks
# NERFS (SPECIALS):
- Raining Fires rain lifetime reduced to 22 frames. This is specifically for performance issues, althought this does constitute as a nerf
# NERFS (SUPERS):
- Takedown can no longer be free canceled
- Takedown iasa increased to f40
- Catacalysms further hitboxes now only hit aerial
# NERFS (MISC.):
- Fire Floor no longer disables at walls
- Fire Floor chip damage halved
- Fire Floor hits opponent at a slower rate
# REWORKS/MISC. TWEAKS:
- Gust pushes/pulls objects harder
- Gust active time reduced heavily
- Walk is now ready in 12 frames at most every turn
- Air Dash reworked
- Walking during Immolation state now produces a small patch of fire at the ground.
- This is entirely useless, since it spawns behind them. Don't ask
i pushed a hotfix, should no longer require files from other characters