RimWorld

RimWorld

Mashed's Bloodmoon
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Update: 22 Jul @ 10:42pm

Update to version 1.0.11
- Added the apex feral werewolf. A stronger version of the regular feral werewolf that can appear in feral werewolf packs.
- Renamed the feral werewolf hediff to feral lycanthrope.
- Increased the maximum level of the Totem of Hunger and Totem of Slaughter to 6, so if anyone actually manages to complete the respective beast hunts, they'll get the full bonus.
- Increased the flammability of werewolf blood to 60%, from 0%.
- Increased the silver weakness of feral werewolves to 100%, from 50%.
- Increased the cooldown time of feral werewolf claw attacks to 1.5, from 1, and the cooldown time of bites to 2.5, from 2.
- Downed and deathresting lycanthropes now correctly end their transformation when they reach their stress limit.
- Feral werewolf raid and ambush points is now capped at 10,000, so you'll end up with at most 100 regular werewolves per incident.
- Added a setting to uncap the feral werewolf raid and ambush points.

Update: 19 Jul @ 10:38pm

Update to version 1.0.10
- Removing a patch that I accidentally copied over from Ashlands.

Update: 19 Jul @ 9:39pm

Update to version 1.0.9
- Ghouls and shamblers now have full lycanthropy resistance

Update: 17 Jul @ 11:50pm

Update to version 1.0.8
- Undoing a change that did now work how I expected it to (lycanthrope blood gene increasing max stress by x110%).

Update: 17 Jul @ 11:44pm

Update to version 1.0.7
- Pawns with dormant lycanthropy now only have 90% resistance to Sanies Lupinus.
- Updated Sanies Lupinus description.
- Sanies Lupinus now has different effects if a Lycanthrope manages to contract it, and it hits 100% severity. (Currently only possible through the lycanthropy weakness gene)

Update: 16 Jul @ 7:50pm

Update to version 1.0.6
- Fixed lycanthropes not being immune to sanies lupinus.

Update: 16 Jul @ 1:59pm

Update to version 1.0.5
- Appropriate research now requires Alchemy, instead of Drug Production, if VE Medieval 2 is enabled.
- Added functionality for PawnLycanthropeProperties in faction defs.

Update: 15 Jul @ 8:56pm

Update to version 1.0.4
- Potentially fixed issues if two transformed lycanthropes to try consume the heart of the same target.
- Downed pawns and pawns in deathrest are now not able to be forcefully transformed at the start of a Huntsman's Moon.
- Sanies Lupinus is now removed immediately when the pawn reaches full immunity.

Update: 14 Jul @ 9:30pm

Update to version 1.0.3
- Removed reference to DankPyon_AlpEclipse until that is re-enabled.
- Added Mashed_Bloodmoon_LycanthropicStressGain statDef.
- Fixed gold totems being usable.
- The uncontrollable lycanthropy trait now increases stress gain rate, instead of reducing max stress.
- Fixed single target beast form abilities not increasing stress when used.

Update: 13 Jul @ 2:20pm

Update to version 1.0.2
- The feral werewolf pack quest now always has an asker, preventing an issue where the quest couldn't be accepted.
- Moved the throwing knife and throwing axe belt recipes to the smithy,
- Added a setting to increase the number of consumed hearts gained when consuming a heart.