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Anyways this mod is FUCKING AWESOME and I love it.
https://pastebin.com/dBhKKAGh
1: Would it be possible to make it so we can queue the heart-feeding mechanic together for post-battle eating or is the gizmo inherently a bastard?
2: Would you recommend setting the hearts-gained-per-feeding to a higher amount for a colony with multiple werewolves? I want to try to mimic the intended balance or heart-per-fight ratio while compensating for additional wolves.
@captainblade138, If you click the open debug logging menu dev button, click future incidents, the huntsmans moon one, then open the debug log it'll tell you when the next ones are meant to be.
Otherwise, make/obtain a wolfsblood elixir and have the pawn drink it.
Originally this comment was going to be longer, but it was mostly just me complaining on how over 90% of werewolves in media can be summed up as "you gain a furry equivalent of Super Saiyan 1".
Coding is pain, so anyone getting anything done whatsoever is always great, and I wanted to compliment you on that.
I refuse to complain/10
Well can't wait to try it out then.
I always loved the idea of the original and now this new mod, but if one just wanted to play as a random werewolf jobber for a play through, you would always have to deal with random werewolf raids.
Very fun for a Halloween monster mash themed play through, but kinda ruins the immersion in other themed runs.
@kowkillar, only pawns with dormant lycanthropy are forced to transform during a huntsman's moon.
BABY IM PREYING ON YOU TONIGHT
@Director Wane, added a patch for VE Medieval 2.
@Twiggymc please make sure you're on the latest version of the mod. There was an issue related to feral werewolf pack quests that was fixed a few days ago, existing quests will not be retroactively fixed.
@Director Wane, they should've already been craftable at the draught labs.