Project Zomboid

Project Zomboid

Minimap Style Options
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Update: 25 Jul @ 5:04pm

Hot fix: Preview image

Update: 25 Jul @ 4:33pm

Version 1.9 - Dynamic Minimap Resizing
- Added support for dynamic minimap resizing via bottom-right handle.
- Improved visual feedback when toggling styles or symbols.
- Improved internal code wrapping and override safety.
- Tooltip and label polish for clarity in English and Spanish
- New translations added: French, German, Italian and Russian

Update: 19 Jul @ 4:49pm

Version 1.8 - Enhanced Symbol Control
- Added visible symbols choice (none, minimap symbols, map symbols and notes).
- Symbol ("S") button swaps when changing the visible symbol choice.

Update: 19 Jul @ 5:04am

Hot Fix: Added "modversion=1.7" in mod.info. I'll try to keep it updated.

Update: 19 Jul @ 4:49am

Version 1.7 - Extended Zoom Limits
- Added new option: "Extended Zoom Limits".
- Allows zooming in or out far beyond the default range.
- Useful for seeing the whole world or extreme close-ups

Update: 17 Jul @ 10:14am

New quick-toggle button (~) added below the minimap:
- Instantly switches between Classic/New style and between Isometric and Orthographic view
- Tooltip included for clarity

Update: 17 Jul @ 1:38am

New Features:
- Styles now apply immediately, even if the minimap is already open.
- Added toggle to enable/disable forest detail rendering.
- Settings are saved and applied on game launch or when pressing "Apply" or "Accept" in Options.

Improvements:
- Now uses safe function wrapping (hooks) for compatibility with other mods.
- Refactored code for better maintainability and lower resource usage.

Update: 16 Jul @ 4:28am

Changes are applied to the minimap the next time it is opened. Now exit and resume the game is not needed.

Update: 15 Jul @ 8:20am

Added MapUtils.overlayPaper to the classic minimap option.

Update: 15 Jul @ 8:04am