Garry's Mod

Garry's Mod

Sound Muffling Effect
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Update: 24 Jul @ 8:54am

- New CSoundPatch networking, which now supports every functionality. This might fix some issue, since previously I used EmitSound to replicate serverside calls.
- VJ sound support.
- Fixed volume being forced to be more than 0. This should fix simfphys tire skidding sound playing nonstop among other issues.

Update: 22 Jul @ 8:38pm

Sanity check for networked voicelines.

Update: 22 Jul @ 8:23pm

Actual version with fixes listed in the previous one. Embarassing.

Update: 22 Jul @ 6:47am

- Fixed Nombat music being blasted at full volume.
- Networking for CSoundPatch:FadeOut().

Update: 21 Jul @ 4:38pm

Possible fix for no footstep sounds in custom footsteps mods.

Update: 21 Jul @ 8:51am

Fixed CSoundPatch:Play() overflowing sound channel.

Update: 21 Jul @ 8:47am

- CSoundPatch:ChangePitch() is now networked.
- CSoundPatch:ChangeVolume() is now networked. This fixes infinite thruster noises and maybe other sound loop bugs.

Update: 20 Jul @ 1:16am

- Fixed pure clientside sounds with no parent and position data causing errors (this fixes the radiation sound bug).
- No longer delay sound networking by a tick.

Update: 19 Jul @ 9:48pm

Another sanity check when first starting a map, where local player can be nil.

Update: 19 Jul @ 9:43pm

Minor sanity check.