RimWorld

RimWorld

Pathfinding Avoidance
Showing 1-10 of 10 entries
Update: 5 Aug @ 1:50pm

Added support for manually specifying areas to avoid.

Update: 4 Aug @ 11:00am

Internal refactoring (improved performance and flexibility).

Update: 26 Jul @ 8:05am

Fix an exception if Better Pawn Control is not present.

Update: 26 Jul @ 7:51am

Ignore rules in more cases (emergency jobs, fleeing, fighting, Better Pawn Control emergency state).

Update: 24 Jul @ 10:45am

Add support for other mods adding more pawn types that should act like colonists.

Update: 23 Jul @ 10:35am

Fix a race condition.

Update: 22 Jul @ 10:34pm

Added growing zone avoidance.
Properly detect room changes.
Minor performance improvements.

Update: 21 Jul @ 9:14am

Remove unintended debug code.

Update: 20 Jul @ 8:55pm

Make friendly pawns such as trade caravans avoid colony rooms.
Make pawns with all mental breaks ignore the avoidance rules.

Update: 20 Jul @ 1:46am

Initial release.