Don't Starve

Don't Starve

Geometric Placement
Affichage des entrées 21-30 sur 51
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Mis à jour le : 23 mai 2018 à 20h39

2.2.4
Add zero-sized grids as an option (so you could set Walls to zero and Fine to 10 or something)

Mis à jour le : 23 mai 2018 à 20h15

Protect config options from corruption

Mis à jour le : 22 janv. 2017 à 18h37

2.1.8
When using a controller, if you have disabled controller offset (default), then the text saying "(A) Plant, (B) Cancel" will be moved a little further down to avoid covering up the placement.
(2.1.2-2.1.7 were DST fixes)

Mis à jour le : 24 juin 2016 à 9h20

2.1.1
Fixed Show Tile option being on regardless of your setting
Fixed forum thread link not working

Mis à jour le : 14 juin 2016 à 12h20

2.0.9
Fixed "Show Nearest Tile" sometimes having the tile outline glitch out

Mis à jour le : 14 juin 2016 à 11h44

2.0.8
Added "Hide Blocked Points" Option
Added "Show Nearest Tile" Option
Fixed "Hide Cursor" sometimes not working properly when toggling with CTRL

Mis à jour le : 5 juin 2016 à 0h52

2.0.7
Fixed Hide Placer option not working

Mis à jour le : 4 juin 2016 à 19h50

2.0.6
Fixed tile outline not showing when using the pitchfork/turf with the grid option turned off
Fixed flingomatic range not showing when the placer option was turned off

Mis à jour le : 3 juin 2016 à 14h46

2.0.5
In-game options menu can now save changes (no more resetting when entering/leaving caves!)
Added option to just toggle with the button instead of bringing up the options menu
Some more optimizations (hopefully speeding up refresh speed a bit)
Changed the way snapping happens for hexagonal grids to make sliding along each direction of it smoother
Fixed bug where cursor item could still be hidden after exiting placement
Cursor toggle button can now do all three settings (show all, show number, show none)

Mis à jour le : 29 mai 2016 à 14h20

2.0.4
Fixed cursor item not changing immediately after changing the option in the menu
Changed position marker when hiding the placer to be outlined
For default camera geometries, the x's now line up more nicely with the grid