The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Tenebrae
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Update: 28 May, 2015 @ 10:00pm

Ver. 1.2

Reworked the spawning script (again) with a different approach to detecting your skill. A similar script has now also been applied to both instances of the sword in the Reaper's lair, which checks to see if the Reaper's already dead when you enter the cell.

Tweaked the time conditioning on the magic effects so they all behave consistently.

Update: 23 Apr, 2015 @ 3:52pm

Added grip-switch smelter recipes. I intended for 'em to be there at the start, but forgot to do 'em and thought I had done 'em. :|

Update: 14 Apr, 2015 @ 2:14pm

Ver. 1.1c

Kicked the priority of the power attack quest to 0 and switched off the Run Once flag. Hopefully this should curb projectile issues.

Update: 10 Apr, 2015 @ 10:50am

Reupload to change preview image.

Update: 10 Apr, 2015 @ 8:19am

Ver. 1.1b

Changed the symbol on the crosspiece medallion

Fixed the shadow pool not spawning. Somehow the effect with the pool lost the script that controls spawning the pool. *glares accusingly at the CK.*

Update: 23 Mar, 2015 @ 6:42pm

Ver. 1.1a

Corrected the Dark Blight effect. Originally it healed your opponent because it had the Recover flag set, which meant that the damage they took would be returned after the effect ended.

Removed all the eclipse guff from the scripts and effects. It didn't really work anyway and may have been interfering with the timing.

Refined the times in the effects and stuff so everything's consistent.

Update: 5 Feb, 2015 @ 1:03pm

Ver. 1.1

Adjusted the scripts quite a bit:

The sword should (hopefully) now spawn if the Reaper is already dead. If you killed the Reaper before installing the mod, going back into his lair should prompt the sword to appear.

The script also now compares your 1 and 2 handed skills against each other to try and prevent both from spawning at once. Thanks to this, the skill requirement has been lowered to 61 or higher.

The ability script and the power attack script now checks to see if there's an eclipse, so you should be able now to have the dark abilities during the day if you hit the sun with a Bloodcursed arrow.

You can now make an unenchanted replica of Tenebrae, provided you have the sword and the Ebony Smithing perk.

The sword's powers no longer have a downtime between 5 and 6 AM.

Update: 31 Dec, 2014 @ 12:37pm

Adjusted the conditioning on the magic effects in order to make them work better.

Tweaked the sound used for the Dark Vortex spell

Changed the material type of the sword to ebony rather than daedric, and also corrected a keyword on the 1-handed version of the sword (It was marked as a greatsword).

Update: 23 Dec, 2014 @ 2:21pm

Initial Release