Distance

Distance

Derelict Hyperspace Junction
Showing 1-3 of 3 entries
Update: 27 Mar, 2015 @ 8:44pm

Added Sprint mode, using existing teleporter exits as checkpoints. Playing it in Challenge is still ~cool~, though.

Update: 11 Mar, 2015 @ 1:35pm

It's about time I did an update!

  • Increased angular drag values across the board--should be harder to spin out of control in zero-G areas now
  • Made music changes less weird (the bugs got fixed!)
  • Made it more obvious that alternate paths outside hyperspace entrance go nowhere
  • Made transition to main hyperspace less sudden (now it doesn't look like you have to aim for a tiny teleporter)
  • Placed more tracks in end area as safety nets if you fling out of last building at an odd angle
  • Added difficulty rating!

Update: 24 Dec, 2014 @ 11:08am