Space Engineers

Space Engineers

Top Speed Cruise Control
Showing 1-5 of 5 entries
Update: 29 Sep, 2015 @ 12:02pm

Fixed BlockGroups giving error. Apparently changed to void GetBlockGroups(groups), where groups is a List<IMyBlockGroup> that gets filled with all the blockgroups.

Update: 19 Jan, 2015 @ 4:38pm

Update: 19 Jan, 2015 @ 3:36pm

Script 2
Script 2 is not needed anymore. The script now uses the Storage string to remember if it needs to increase or decrease the thruster overrides. This means that it will remember its state even after a reload of the world. The Storage string is a workaround for variables not keeping their values after loading a game (see official guide).

Inertia dampeners
Disabling inertia dampeners now actually only disables, it used to always toggle. This is done by looking at the current value, so it will only toggle if it is currently enabled.

Setting float values
While it should be possible to set the override value directly with the recent update, I could not get this to work, so the script will still call the increase/decrease override functions a couple of times, as it used to.

Number of increases
nrOfIncreases turns out to be always 20 to get maximum override, in any combination of small/large ship and small/large thrusters, so I've removed that from the configuration options.

Update: 19 Jan, 2015 @ 3:30pm

Update: 1 Jan, 2015 @ 11:38am