Space Engineers

Space Engineers

Top Speed Cruise Control
13 Comments
Mikal 16 Feb, 2019 @ 3:26pm 
Didn't work when I tried it, it is quite old though so it's probably to be expected.
Oddity 3 Aug, 2016 @ 12:14pm 
All you'd need to do is an if statement checking speed, if true, turn off dampeners.
That then saves you holding W.
Requios  [author] 14 Nov, 2015 @ 5:31am 
This script does not support pulsing automatically. What you can do is activating it yourself for each pulse (so its just a button press instead of a hold-down). Another option is to use a mod that increases the maximum speed, so instead of wasting power you keep accelerating beyond 104m/s.
Vegathron 13 Nov, 2015 @ 11:37pm 
hi man i was looking for a script to use when taking off from planets. atm (correct me if im wrong) when you hit 104m/s you stop accelerating, but you thrusters are still on full blast (wasting hydrogen and power) yet if i let go the planet will eventually pull me back. instead of manually pulsing it would this script work for my needs?
Requios  [author] 29 Sep, 2015 @ 12:06pm 
Thanks for your report. After a little bit of hassle I found out they changed it from a BlockGroups property to a GetBlockGroups(groups) function. Should all work again :)
Mx. Amber 28 Sep, 2015 @ 1:18pm 
This script no longer works. Checking code returns the following error:

Line 37 : 'Sandbox.ModAPI.Ingame.IMyGridTerminalSystem' does not contain a definition for BlockGroups' and no extension method 'BlockGroups' accepting a first argument of type Sandbox.ModAPI.Ingame.IMyGridTerminalSystem' could be found, are you missing a using directive or an assembly reference?
[ok]
Requios  [author] 19 Jan, 2015 @ 4:14pm 
Updated, see change notes .
Requios  [author] 4 Jan, 2015 @ 7:28pm 
KnatteAnka Hmmm, that is something to look into.
Having a boolean would currently not work reliably though, since the variables are not saved with the world and get reset to their initial values on load.
Looking at the current override value might be possible, I will look into that.
KnatteAnka 4 Jan, 2015 @ 4:01pm 
Why not have one script and first time run increase speed next decrease speed? By having a bool var that is global or look at the override value?
Zuribachi 3 Jan, 2015 @ 9:51am 
Nice script. No longer manually smash the override-buttons anymore for accelrating xD
Requios  [author] 2 Jan, 2015 @ 1:47pm 
HawkEye I'll need a little bit more detail before I can help you.
Did you add 2 programmable blocks on your ship with the two scripts?
Did you add 1 timerblock on your ship with in the name "TSCC" and as action to run the second script?
Did you make a group named "Forward Thrusters" with all your thrusters that move your ship forward?
Nioreux 2 Jan, 2015 @ 8:47am 
its not working 0.o
Digi 1 Jan, 2015 @ 2:39pm 
Great way to waste fuel :P

To keep cruising without disabling dampeners, use the control thrusters checkbox while having at least 2 cockpits/RC and if you happen to leave the ship it will take over the thrusters and stop it.