X Rebirth

X Rebirth

Marine Rebalance
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Update: 5 Jul, 2015 @ 5:30am

v0.47 Compatibility patch - Should now be compatible with Linux and Mac versions of X Rebirth.

Update: 3 Apr, 2015 @ 3:58pm

v0.46
v0.45.1 dated 8th of February 2015 inexplicably does not download for some people, so simply re-uploading it as v0.46

Update: 8 Feb, 2015 @ 1:38am

v0.45.1
There was an issue with the option to board not coming up when the player has drones, but no Beholder URV. - FIXED

Update: 2 Feb, 2015 @ 3:17pm

v0.45
Just a bit more spit and polish, mostly from suggestions by Rubini. (Thanks!)
And changed the t-files to merge rather than diff patches as per alexalsp's suggestion. (Thanks!)

Update: 31 Jan, 2015 @ 7:39am

v0.44.4
PreScanDone should now, finally, only trigger when all scanning points are successfully scanned.

Update: 30 Jan, 2015 @ 8:04pm

v0.44.3
Bugfix - Menu was not firing when player did not have any drones. - FIXED
PreScan reward was triggering when drone is launched, regardless of success - FIXED (?)
Fixed a couple of bugs with logbook entries and initial PDA output.
Translations to German and Russian included. (Thank you to Fazer and alexalsp for your excellent (I'm assuming) translations!)
All text exported to t-files.

The mod uses page id 97523 for all of the text.

Update: 30 Jan, 2015 @ 5:57am

v0.44
Specified priority for all information displayed on PDA.
Casualty calculations displayed are now correct.
Added option to abort boarding op. (credit to camus for this. Thanks!)
Added a lot of per round information via the PDA.
More information displayed after boarding op. (Thanks to Pimpace for the idea. Thanks, Rubini for reminding me to actually implement the idea.)
Correctly displays the attack strength after retreat, whether or not the Marine Officer survives. (Credit to Rubini for this. Thanks!)
Correctly checks if PreScan was successful. No more workarounds.
Completely removes usage of $skipscannerdrone.
Marine Officers get rather depressed and insecure (lose morale) when they retreat.
They gain confidence (gain morale) when they win.
They also gain less experience when they survive a retreat. (Full credit for all three ideas go to Rubini. Thanks!)
Improved compatibility with Boarding Options -- "Launch Pods" was triggering PreScan rather than skipping it. Works as intended now.
Cleaned up feedback when using with Boarding Options.
Marine Officer has a slim chance of successfully retreating. (Thanks to Rubini for both of these changes.)
Cleaned up dialogue options, and made notifications immediate and more persistent.
Just a bit of polishing: cleaned up dialogue options (Thanks, Rubini)
Made notifications immediate and more persistent.

Update: 25 Jan, 2015 @ 6:47am

v0.43
Fixed a dumb bug that could cause a freeze. #@$! Syntax. Added a little more information to the data output when boarding operation is concluded.

Update: 21 Jan, 2015 @ 1:15pm

v0.42
Bug with PreScan reward being given due to having scanner drone regardless of whether or not PreScan was actually done. -- fixed
Bug with possibility to exit from dialogue options causing the script to freeze. -- fixed
Improved compatibility with camus' Boarding Options -- pods will not launch until PreScan state is confirmed, so you can use Boarding Options to guide the disarming of the target ship before triggering PreScan, for example.
Number of scanning points generated depends on difficulty and target ship class. (Thanks, lubatomy! Feedback and suggestions on the implementation of this feature in particular would be appreciated.)
Feedback output is now output to the cockpit PDA. (Thanks, euclid! Thanks, UniTrader!)

Update: 19 Jan, 2015 @ 5:25pm

v0.41
Accidentally switched the marine strengths for Hard and not Hard in the display calculation. Fixed. This only affected the display as output to the in-game logbook. Actual boarding strengths were not affected.