X Rebirth

X Rebirth

Marine Rebalance
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Update: 16 Jan, 2015 @ 6:29pm

v0.40
PreScan now triggered via dialogue option.
Fixed a problem when boarding without a Beholder URV.
Quashed a bug caused by a variable that was undefined if no casualties are incurred.
Hard difficulty now uses vanilla marine strengths and Marine Officer influence.

Update: 12 Jan, 2015 @ 5:23am

v0.381
Retreat function is working again.
Marines who survived a retreat now have a chance to get promoted.
Disabled misleading dialogue. (Thanks, Swiftpaw!)
Randomizes hacking points for the hacking support mission. (Thanks, Pimpace!)
PreScan will no longer trigger when attempting to capture a Balor. (The Balor's novadrones were destroying the Skunk while Otani is occupied with the Beholder. Thanks, Rubini!)
Added a PreScan variable that was missing in the vanilla script causing harmless but irritating spew in the debuglog.
Message saying that you lost [#] marines now outputs a whole number. No more missing marine body parts! (Thanks, Rubini and lubatomy!)
Engineer prioritizes repair of drone bays with the same priority as jump drives and engines. (Thanks, lubatomy!)
More time allotted for support missions.
Cleaned up the code a bit to make it more human-readable, and added more in-code documentation.

Update: 9 Jan, 2015 @ 3:54pm

v0.371
Bug found in the retreat routine. (Thanks for the report, Shalloa) Retreat function disabled for now.

Update: 7 Jan, 2015 @ 2:15pm

v0.361
Difficulty now depends on game difficulty setting. (Thanks, euclid!)

Update: 6 Jan, 2015 @ 7:34am

v0.351h
Fixed a bug that was introduced in v0.34x

Update: 6 Jan, 2015 @ 3:54am

v0.341h
Added on-screen notifications after every combat round.

Update: 4 Jan, 2015 @ 8:03am

Marine Rebalance v0.331h
Initial upload to the Steam Workshop