Garry's Mod

Garry's Mod

Zombie Plague (For GMOD) - Beta 0.95 - Return of the gamemode
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Update: 11 Mar, 2017 @ 6:16am

After a long time without update, the gamemode has been updated.

[Changes]
- Nightvision has been added.
- Multi language support has been added.
- Vote map has been updated.
- The main menu (As in zombie plague cs 1.6) has been updated.
- A LOT of cvars has been added.
- New classes of human and zombies has been added.
- New round system (Plague deathmatch).
- Add weapons now are easier.
- Documentation for Zombie Plague are been made.
- A lot of bugs fixed.
- zm_street_v2 is the official map for zombie plague.
- Realistic mode has been added.
- Player spawn has been updated.

Update: 19 Feb, 2015 @ 4:37pm

Zombie Plague - Beta 0.33 Release log
- Fix spawn (Now you can select the name of the entities that will be used as player spawn)
- DeathMatch is now working.

Update: 27 Jan, 2015 @ 2:50pm

Zombie Plague (For GMod) - Beta 0.3 Release:

- Fixed Spectator System (Base mine on Murder's system)
- Fixed Scoreboard (Now players can see which player is zombie. And which player is human.
- Add Metatable functions for players (Now is easier to make plugins)

List of functions:
ply:SetInfected() - Transform player in zombie.
ply:SetHuman() - Transform player in human.
ply:SetSurvivor() - Transform player in Survivor.
ply:SetNemesis() - Transform Player in Nemesis.
ply:SetAmmoPacks(ammount) - Set player's ammo pack. to specify ammount
ply:GetAmmoPacks() - Return player's ammo packs.

Plans for next update:
Put old Zombie Plague sounds.
Make Scoreboard more less ugly.
Add shop.
Add admin menu.

Update: 17 Jan, 2015 @ 8:31am

- Fixed Round Limit to 10
- Mapchanger will no longer change to the same map

Update: 17 Jan, 2015 @ 8:10am

Zombie Plague (For GMOD) - Beta 0.21 log

- Fixed Spawn erro (Default zombie class was bugged)
- Now player can add maps in a mapcycle. If there's no mapcycle.cfg (/cfg) server will
search on /maps folders for a random map.

Update: 16 Jan, 2015 @ 4:14pm

Zombie Plague - Beta 0.2 Fixes

- Fixed a strange bug that makes survivors or nemesis on Plague Mod start with 0 HP
- Spawn Stuck (Players no longer will get stucked when spawn unless there's no spawnpoints)
- Add Weapons/Class menu. Players can now change his Human Class and Zombie Class. And He can also choose his weapon.
- Player can now receive armor when spawn.
- Translated part of the code and some phrases to english. (No portuguese)

Update: 16 Jan, 2015 @ 4:13pm

None Provided

Update: 9 Jan, 2015 @ 4:04pm

Fixed Round limit (old = 1, now is 10)

Update: 9 Jan, 2015 @ 3:26pm