Space Engineers

Space Engineers

[Obsolete] Natural Gravity - make asteroids have ship-pulling gravity
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Update: 17 Feb, 2015 @ 5:32am

- Fixed settings not synchronizing properly to clients.

Update: 17 Feb, 2015 @ 2:46am

- Decreased the gravity applied delay when loading the world.

Update: 15 Feb, 2015 @ 2:11am

(see previous updates)

Update: 15 Feb, 2015 @ 2:03am

(see previous update)

Update: 15 Feb, 2015 @ 1:50am

- Added new config vars: asteroid_maxsize, radius_min, radius_max, strength_min and strength_max;
- Added ability to add more than one prefix to asteroid_prefix setting, separate them by comma;
- Made the config save itself after loading - this updates the config with new settings and comments without changing the already existing settings;
- Added '/ng config reset' to reset the config settings;
- Increased max radius of the gravity to 999999999;
- Fixed '/ng create' working for non-admins too (whops XD);
- Fixed settings not being synchronized when reloading or resetting config;

Update: 13 Feb, 2015 @ 12:53pm

- Fixed spawning gravity for ghost asteroids (when placing them);

Update: 13 Feb, 2015 @ 8:00am

- Fixed asteroid_prefix setting not working if you're not typing all lowercase;
- The mod is now actively checking for asteroids and their prefixes to support procedural and exploration asteroids;
- Removed '/ng recheck asteroids' command;
- Made '/ng set' command show the available settings, just like '/ng settings';
- Made '/ng set' check if the format is '/ng set param value' before processing;
- Some minor changes to settings synchronizations.

Update: 9 Feb, 2015 @ 5:38pm

- Added server-side configuration;
- Added various new /ng commands, including a player accessible one;
- Hopefully fixed some issues with asteroid/GG detection;
- Changed the commands /ng edit on/off/strength/radius to /ng on/off/strength/radius (effectively removing the 'edit' part, shorter commands);

Update: 5 Feb, 2015 @ 11:36pm

- Fixed not working on survival dedicated servers;
- Fixed /ng command not working for dedicated server admins;
- Removed some leftover debug messages when using /ng create;

Update: 5 Feb, 2015 @ 3:49am

- Fixed a tiny mess up disabling the entire mod xD