Space Engineers

Space Engineers

Gravity Collector - pulls and collects floating objects
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Update: 6 Sep, 2019 @ 1:09am

- Fixed NRE in SaveSettings() by ignoring it because it was called at a time that the block had nothing to save anyway.
- Tweaked terminal strength slider's tooltip formula to divide strength by 100 as it's used in the actual code.

Update: 5 Sep, 2019 @ 5:01pm

- Fixed construction models being pink cubes.
- Added try-catch in IsSerialized() to prevent game crashing, instead it prints the errors to log (like all my mods).
- Added some checks in SaveSettings() to figure out a crash report.

Update: 5 Sep, 2019 @ 12:53am

- Updated models and their LODs.
- Added terminal UI for range and strength.
- Block settings saved to mod storage and added network sync.
- Added cone preview on Show On HUD, shows up only to players that can access the block's terminal (share mode affects it).
- Added a pulsing halo on floating objects pulled by the collector and also collector's emissivity changes to cyan.
- Power usage depends on range and strength (max range and 200% strength is max power usage).
- Changed power usage to be max 600 kW for large and max 300 kW for small.
- 2 kW minimum usage when turned on but gravity pull turned off (range=0).
- Optimized gamelogic for floating object finding and force applying.

Update: 23 Mar, 2018 @ 10:08pm

- Fixed not working due to gamelogic updates in the game.
- Optimized entity seeking code.
- Workaround added for a game bug that doesn't move the collection sensor with the block (only fixed for this mod's collectors).

Update: 15 May, 2016 @ 4:02am

- Fixed not working due to RequiredPowerInput being not defined and default 0.
- Optimized detection and pulling code, performance impact halved by updating 30 times a second instead of 60 and looking for new entities only 4 times a second instead of 60.

Update: 25 Mar, 2016 @ 4:00am

- Fixed range being 0 when existing collectors are loaded.

Update: 6 Mar, 2016 @ 8:39pm

- Added logger to avoid crashes to desktop, any errors are now reported as a red HUD message and detailed in the storage folder.
- Edited the detailed info to indicate what to edit in order to change the settings displayed.

Update: 6 Mar, 2016 @ 6:53am

- Fixed not working (required toggling off and on again, does that automatically now)
- Tweaked pulling forces to be stronger and to actually stop the items relative to the collector.

Update: 24 Sep, 2015 @ 10:18pm

- Fixed vanishing and inability to place the block since v01.101 due to some internal changes.

Update: 30 May, 2015 @ 8:17am

- DX11 support.