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H:\Games\Steam\steamapps\workshop\content\244850\402858936\Data\Scripts\GravityCollector
And here's where my local mods need to go:
C:\Users\YourUserNameHere\AppData\Roaming\SpaceEngineers\Mods
Just copy the "402858936" folder to the local mod folder and rename it to something you'd recognize. It will show up in game as whatever you rename this folder to.
These are where the range values are set; 40 for small grid and 60 for large:
public const float RANGE_MAX_MEDIUM = 40;
public const float RANGE_MAX_LARGE = 60;
There are other values you can change there, but the only ones I'd touch are the angles that determine how wide a cone the block will attempt to vacuum up items from. Those lines look like this:
coneAngle = MathHelper.ToRadians(30);
If you change the angle of the vacuum cone, don't go above 90 or items will get stuck on the sides that don't vacuum and just stick there. I'd recommend not going higher than 75.
Did you check if the grav collector's inventory was full?
If that's not it then I'm not sure what's going on, if you can reliably replicate it then set it up in an empty world and link it here :P
See if you can find how those steel plates got spawned: dropped? container breakage? grinding with inventory full? etc, and bugreport it to devs :} ( support.keenswh.com )
But, feel free to download older versions from my github: https://github.com/THDigi/GravityCollector/commits/master and use as local mod (in %appdata%/SpaceEngineers/Mods/<ModName>/)
This is a...
Wait for it...
SPACE VACUUM!!!
Yeah, kind of an oxymoron. But that's what it IS!
I tested it on a planet and it works FANTASTIC! Just gotta set it up right. One of the most useful mods I have for this game now. Thank you very much! :D
It has no restriction on planets, only planet gravity strength dictates how useful they are, but frankly I've not really tested them there... worst case you'd need to use 200% strength xD
I can't do anything about the game/steam's inability to download it xD
[21:56:12] Initialized
GameMode=Survival
OnlineMode=OFFLINE
Server=True
DS=False
Defined=STABLE,
[21:56:34] ERROR: System.NullReferenceException: block == null on entId=109735054322547995; modInstance=True
at Digi.GravityCollector.GravityCollector.SaveSettings()
at Digi.GravityCollector.GravityCollector.IsSerialized()
Your files are cursed, Digi.
Does anyone still have the SE log for that failure to load? I would like it (or the errors from it) in order to figure out what happened :}
I just tested having a world with old gravity mod and then replacing the files with the new one and reloading, got no errors ( icon was hot pink for some reason, it got fixed on game restart), but that's in SP.
Pink construction model will be fixed soon.
Also sorry to whoever had the last comment, I accidentally clicked on the page exactly on the bin icon and it deleted it without confirmation :/
1) Attempting to load a world with existing gravity collectors causes a failure. It is necessary to unload the mod, load the world, save, and reload the world with the mod enabled. I also deleted the existing mod from the mod folder to force a new download to be safe.
2) Your construction model appears as a featureless purple cube for some reason.
There might be sync issues in MP, please tell me if you find any :}
The crash log will help.
And a power scale based on the strength and range settings? Perhaps even, a cone setting, so we can adjust the cone of effect.
the guy may be a fraud who rereleased the mod but at least its being updated