Counter-Strike 2

Counter-Strike 2

Bloodbath in Paradise [WiP - final3]
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Update: 18 Feb, 2018 @ 12:16am

Rev013
02-18-2018 9:16 Patriot_[GER]

[Updated to final3]

- added trashcans
- FIXED SEVERAL SHADOWED PROPS SINCE A RECENT CS:GO UPDATE
- fixed some console errors which said something about prop_door_rotating skins
- fixed radar overlay not showing
- custom content files now completely moved to …/jb_bloodbath/
- Disco light now off when no one is inside to increase performance
- some visual and technical updates

Update: 20 Aug, 2017 @ 1:21am

Rev012
08-20-2017 10:21 Patriot_[GER]

[Updated to final2]

- limited sniper weapons at armoury and weapons at shot for shot minigame
- updated pictures in main building
- updated guidepost overviews
- added 8-layer radar overview
- lasers at race minigame now disabled when unused to save server performance
- last wins derby gamemode fixed
- now adding points when winning the gamemode "last wins" at derby
- some visual and technical updates

Update: 14 Mar, 2017 @ 9:38am

Rev011
03-14-2017 17:38 Patriot_[GER]

[Updated to final1]

- fixed derby minigame (+disabled last wins because of bugs)
- fixed disable buttons at shootingrange minigame
- fixed buttons (thanks Valve…)
- finally fixed lounge doors to outside
- reworked derby minigame
- removed fading songs in disco due to engine problems
- added autoplay to disco
- added a small shed for beam jump
- added light to padded cell in deathrow
- new outdoor furniture models
- decreased lighting intensity at race minigame
- changed 3d-skybox
- some visual and technical updates

Update: 11 Nov, 2016 @ 4:38am

Rev010
11-11-2016 13:38 Patriot_[GER]

[Updated to Beta 5b (20160518)]

- added a new minigame: colors
- added fading to songs in the disco
- added fog to disco
- added variable damage for lasers at beam jump
- added controlable speed to beam jump
- added catwalk from the guard spawn to the tower
- added a door to outside to the office
- most buttons work correctly now
- fixed lounge doors to outside
- finally fixed boss room door
- redesigned ways with lamps
- redesigned race minigame
- relocated simonsays
- completely reworked the weapon house (shootingrange, shot for shot and roulette)
- changed upper office color from red to green
- reworked soundscapes
- reworked tower in the main building
- updated some models for a better look
- some door models now from an upcoming door model pack
- modified phong shader parameters
- modified environment lighting settings
- some visual and technical updates

Update: 18 May, 2016 @ 11:53am

Rev009
05-18-2016 20:53 Patriot_[GER]

[Updated to Beta 5a (20160412)]

- added nav file for bots (it's not from this map to play with bots, it's just to avoid useless calculating from the game)
- added some volumetric lights
- added phong shader to more some materials
- added keypad for entering the boss-room [currently not working]
- new display models (pool, soccer)
- new lighting technique
- replaced some expensive models with cheaper ones
- replaced some props with props from de_nuke(2016)
- modified pool
- divided some props with different materials
- compiled only with -hdr to save filesize
- some buttons may not work correctly because of a recent update
- some visual and technical updates

Update: 17 Jan, 2016 @ 1:06am

Rev008
01-17-2016 10:06 Patriot_[GER]

[Updated to Beta 4]

- added phong shader to some materials
- lowered prop fading distances to get more FPS maybe
- modified some foliage models to see dynamic shadows on it
- changed projectname to jb_bloodbath
- some visual and technical updates

Update: 6 Dec, 2015 @ 3:10am

Rev007
12-06-2015 12:10 Patriot_[GER]

[Updated to Beta 3]

- added soundscapes
- added escape => T win
- added player clips to prevent bugusing
- added trafo station
- added electricity boxes
- added more lights for a possible night version
- added fence for soccer
- added fading to more props in order to fix performance issues
- changed lamp models
- changed 3D-sky
- changed fence models
- changed gate models
- changed grass
- changed soccer platform
- decreased filesize
- some visual and technical updates

Update: 4 Oct, 2015 @ 2:25am

Rev006
10-04-2015 10:25 Patriot_[GER]

[Updated to Beta 2]

- added volumetric grass
- added some pictures (from the map itself)
- added more underwater lights at the pool
- added 1 song to the disco playlist
- added some plants
- changed water material values
- changed some plant models
- changed grass texture color
- moved back to the old weapon spawning
- some minor changes in the infirmary
- minor changes for race controlling
- optimized derby controlling
- resized kitchen cabinets at office and infirmary
- decreased number of total brushes (converting them to props)
- removed some "models" in order to fix a crash causing by many players on the map (at the expense of interactivity)
- fixed sound from the healthkits
- fixed the new wall texture at the office stairs - works with HDR now
- some visual and technical updates

Update: 12 Jul, 2015 @ 7:07am

Rev005
07-12-2015 16:07 Patriot_[GER]

[Fix for Beta 1 - updated to Beta 1b]

-fixed some lights floating in the air
-fixed teleporting into cars at derby minigame not working well by the first time activating
-fixed explosion fire not showing up
-fixed fountain water buggy
-fixed disco light too dark

Update: 7 Jul, 2015 @ 12:18pm

Rev004
07-07-2015 21:18 Patriot_[GER]

[Hotfix for Beta 1]

- fixed beams not showing