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If you want the "Mix" version that exists within this map, comment on my profile and send me a message to notify me and I can give you the MP3. Do note however, it was recorded in-game then converted to MP3 with a timescale of 1.15 or 1.25 so you will have to adjust the pitch or speed yourself in an audio editing software such as Audacity.
I did make my own mix but it's not the exact same and is also sped up/pitched.
https://steam-gamers.net/forums/topic/96604-prisonbreak-rp-event/
there is no version especially for GMod, but you could use this version, though you cannot use the keys, performance is much worse and the map is overbrightened, so I don't recommend to play seriously.
I don't know the names of the songs. I just took them from other minigame/jailmaps
I've tested it on a clean install of CS:GO and I can hear the songs.
The only thing missing is the radar overview which I mentioned in the last changelog.
But thank you for reporting bugs :)
If you want to add me, feel free to do this, so I can help you.
https://www.youtube.com/watch?v=vhXSBMIuDd0
the bug you're describing is the most complicated bug in this map. I am already at the absolute minimum of models. I will try out some things, but this will take a lot of time and I have to focus on important things in my RL, too, so please don't set me under pressure. Things are finished when they are finished.
If I fail in fixing this bug, I will finish this map for a concept map, which is not supposed to be played much.
But if you want and you have some knowloedge in mapping, feel free to help me!
I will be very grateful, because I don't know how to reduce any more models without cutting functions.
You could probably resolve this error by trimming off some models that you deem not necassary for the core functions of the map.
thanks for the feedback. Can you tell me what error occours when too much players join and how much players were playing? It would me much easier to find the error then.
i mean biggest map i have ever seen in workshop :D
To bypass this, copy a .nav file from a default map (e.g. de_inferno,...) and rename the copy to the maps name.