Space Engineers

Space Engineers

Better Stone v7.0.12
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Update: 20 Aug, 2017 @ 9:33am

2017-08-21 -- 6.9.0 (SE 1.183.0):

Thanks to everyone for your patience and testing.
- CHANGE: Completely rebalanced ore distributions
- NEW: 2 new ores, Petzite and Uraniaurite
- BUGFIX: Voxel hand now properly shows preview again
- EXTRA: Compatibility Patch for Doctor Octoganapus's dense ores

Update: 23 Jun, 2017 @ 9:34am

6.86c (SE 1.181.3):

Micro-update (forgot to update local version files in upload, this is correct, they are not >_<).

Thanks to @MacQuarrie
- Dolomite balanced to be more Mg-generous for gameplay purposes instead of very minimal for realism purposes.

Thanks to @LaGG-3-8 @everyone for your continued interest! =D

Update: 22 May, 2017 @ 8:57am

6.86b (SE 1.180.5):
Thanks to @jb_aero
- Fixed typo causing dolomite to not load in planets.

Update: 4 Apr, 2017 @ 11:38am

6.86 (SE01.179.1 Minor):
- Icons fixed so that they don't have the blue backgrounds (appeared from update 1.179)

Update: 28 Nov, 2016 @ 10:16am

6.85:
Thanks to @Neitronus:
- Textures broken (yay purple!) by update, massive revamp:
- Textures now use the newly implemented, built-in resources so textures are way better.

This also means that they should update themselves in the future!

- Removed several references to DX9 textures so they shouldn't throw errors for no reason.

Update: 18 Sep, 2016 @ 7:55pm

v6.84:
Mod-unrelated planetary changes updated in the mod's overwrite file.
- Cyberhounds are now wolves
- More stones should have other elements in them
- The atmospheres of planets should have the recent graphic updates

Update: 17 May, 2016 @ 10:25am

v6.8:
- Added particle effects to all the new textures.
- Added Fatsack's planet definitions for BS stone generation for Earthlikes.
- Mimicked G.E.W.P Wolfiy's application of the above to all the other planets.
- Also updated said file changes with the "atmospheric music" patch.
- Fixed some typos.
- Files to mod surface stones found, but no good results yet, more later!

Update: 26 Sep, 2015 @ 3:44am

v6.5b (FOR v1.101)

Update to keep up with the constant changes to the voxel data as planets approach.

-AS OF 2015/11/17
Update compatible through v1.108 (planets).

Update: 18 Sep, 2015 @ 10:27pm

v6.5 (for v1.100)

There were a lot of balance/ore tweaks. This patch was intended to catch up to those but unfortunately due to planet updates changing the way worlds save voxel data, many sync problems have been detected. I have not found any way around this.

Update: 18 Jun, 2015 @ 6:52am

Fixed a couple non-problem-causing data entries.

Updated the voxel material entries to be ready for a new feature that will be released in a coming update.