Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Resources Revived
Showing 11-17 of 17 entries
< 1  >
Update: 26 Jul, 2015 @ 5:04am

Update: 9 Jun, 2015 @ 3:17pm

Update 6/9/15
------I tried (and failed) to fix the issue where some of my resources are not showing up on buildings that require them for construction. The resources that are showing (grain, purple dye, and pottery) were initaly part of the vanilla game. I myself failed to find the area of code for rome 2 that connects the resource requirement to the resource_needed picture.
------While not a fix I can tell you that if you scroll the mouse to the place where the resource picture should be, a message will come up telling you the name of the resource.
------On a slightly better note I tweaked the ai so that it will be more apreaciative of the resources i introduced to the game.
------I change the agriculture buildings that produced horses to produce the warhorses at tier 2; this is due to the fact that the warhorse resource is one of the more valued resources in the game and an unfair trade advantage that early. I feel that this way they are still availible readly enough but now require some research to aquire.

Update: 7 Jun, 2015 @ 7:18pm

Update: 7 May, 2015 @ 2:49pm

Update 5/7/15
------Added resource requirements to almost all buildings tier 3 and up!
--------------- This alteration has the side effect of changing the construction times as well, sorry I dont know how to fix it. You can enable or disable the resource requirement feature by alowing a mod that changes construction times to overwrite my mod. The resources will still be there, but will not be required for buildings.
--------------- To somewhat compensate for the construction times I altered them to my own spesifications (STEP project has Identical consturction times as what I put into my mod:
----------------Now: tier 1 = 4 turns, tier 2 = 5 turns, tier 3 = 7 turns, tier 4 = 11 turns.
--------------- I attempted to make the resources required for buildings in a logical manner. For example now tier 3 temples will require some sort of food resource due to sacrifices. Also all tier 4 towns that produce resources (such as goldmine) will now require slaves.
------ I removed the Honey resource from the game, so now their are only 20 resources total.
------ All constructive critisism is welcome, as well as any and all bug reports!

Update: 2 Apr, 2015 @ 8:17pm

Update 4/2/15
------Fixed bug so that the Honey Resource shows the honey icon (it was using the silk icon!)
------Fixed the Honey, Gold, Amber icons to have transparent backgrounds (now look better)

Update: 22 Mar, 2015 @ 9:02am

Update: 22 Mar, 2015 @ 9:00am