Star Ruler 2

Star Ruler 2

Technological Rediscovery
Showing 1-3 of 3 entries
Update: 5 Jul, 2015 @ 12:47am

Slotted in Projectile Impulse.
Considering rebuilding the tree from the ground up due to the implementation of a few new technologies.
If I do so, it will require a decent bit more playtime with the changes to vanilla beforehand.

Update: 26 Mar, 2015 @ 4:29pm

Version 1.0 (Base idea completed)

Finished off the Military side of the tree

Edited a few tech descriptions and titles
(Removed a few of the vanilla "Logsitics 2" sort of stuff, on a crusade to remove all "2"s and instead replace them with a nice helping of flavor text)

Update: 26 Mar, 2015 @ 12:00am

Version 0.8

Includes all megastructures.
Effectively complete tree for Metallurgy, Sociopolitical, and part of Energetic.
Military is maybe 40% finished but I put in all of the subsystem techs for early testing. (Unless I forgot one, anyway)