Insurgency

Insurgency

Chateau_Redux
Showing 1-10 of 10 entries
Update: 4 Mar, 2016 @ 10:56pm

~Changelist~

-In depth optimization with func_areaportals.
-A few visual detailing changes.
-Edited the navmesh more.
-Fixed a placement error in the 3D skybox.

Update: 2 Mar, 2016 @ 3:51pm

~Redux Update~

-Created a bunker (will be INS spawn in revamped PVP version).
-Redetailed entire interior to reflect the 'high-end' nature of the estate.
-Redesigned the entire outside structure of the house.
-Redesigned the entire Chateau's grounds and outbuildings.
-Added New Forest / Road area for Security Spawn.
-Redesigned the basement.
-Added Functional Shooting range in basement.
-Created new dock area!
-Added new tunnels to dock/basement.
-Redesigned the natural boundry of the map.
-Optimized the navmesh.
-Made Radio Room a bigger, seperate building, with three levels.
-Relocated the Hunt Caches.
-Added a fourth cache.

Update: 9 Oct, 2015 @ 1:38pm

*Hotfix*
- Pakrat-ed custom content (Forgot last time)

Update: 8 Oct, 2015 @ 11:37pm

~Story Update 2~

-Added 2nd voiceover for 'Urban Storm'.
-Arc's Suggested Bugfixes.
-Redesigned side room.
-Removed Toggle light on ground floor.
-Removed one gas canister that was out of the way.
-Cubemap work.
-Optimization and Shit.

Update: 4 Sep, 2015 @ 12:14am

~Story Update~

-New Voice-Over to fit into the 'Urban Storm' Campaign.
-Added a 3D Skybox.
-Fixed Cache bug, there is now truely random cache placement.
-Removed a song from the .bsp.
-Took out prayer room (Had no use)
-Small Fixes and Optimizations.

Update: 11 Aug, 2015 @ 7:47pm

*HotFix*
- Fixed a small script error.
- Fixed some out-of-place brushes.
- Cubemap work.
- Some Optimizations!

Update: 11 Aug, 2015 @ 6:48pm

- Complete Lighting Overhaul (Makes NVG more useful)
- Another Optimization Pass.
- Minor Detailing.
- Fixed a few bugs.
- Texture Fixes/ Replacements.
- Script Error Fix.
- Bonus Fixes with help of D3L7A and Friends! :)

Update: 7 Apr, 2015 @ 10:57am

*Hotfix*
Fixed a script error.

Update: 6 Apr, 2015 @ 9:53pm

*Quick Fix*
Reduced intensity of some indoor lights for NVG's.
Fixed some func_breakable_surf entities.
Pakrat'd namesh + custom sound into Co-op map.
Redesigned stairs so the bots can use them more effectively.
Added bot navigation for back deck stairs and garage ladder.
Enhanced Garage upper room.
A Few Optimizations and Minor Fixes.

Update: 1 Apr, 2015 @ 5:58pm