Don't Starve Together

Don't Starve Together

Long-range Research
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Update: 20 May, 2023 @ 6:01am

Update: 25 Oct, 2019 @ 11:07am

- Fixed bug with Miscellaneous prototypers not working.
- Added separate settings for Seafaring Prototyper, Moon Altar, Moon Rock Seed, Portable Blender, Maxwell's Codex Umbra, Perd Shrine, Pig Shrine and Warg Shrine.

Update: 16 Aug, 2019 @ 4:41am

- Updated to work with new DST game code.

Update: 14 May, 2019 @ 8:04pm

All previous change logs:
0.2.2 - Fixed crash when removing an entity from the world as a client. Added Rock Den setting. Big performance optimization.
0.2.1 - Fixed "GetValidRecipe" crash.
0.2.0 - Fixed a crash when using a Potter's Wheel.
0.1.9 - Fixed that Alchemy Engine and Broken Pseudoscience Station couldn't get the Long-setting applied. Also fixed some wording in the mod settings menu.
0.1.8 - Made mod even more compatible with other mods, and future-proofed it.
0.1.7 - Made mod more compatible with other mods which add content, by making the reading of the available tech types (science, magic, ancient, shadow etc.) generic, so it'll always include all available types, also customly added ones, when generating a new tech tree.
0.1.6 - Properly award Celestial, Cartography, Sculpting, Orphanage, Perdoffering and WargOffering science skills.
0.1.5 - Fixed to work with the new Mad Scientist Machine. Fixed a long-standing bug, which made all machines only adhere to the "Normal" setting, and never the "Long" setting. Sorry about that!
0.1.4 - Added settings for the Cartographer's Desk and the Sculpting Table, and you should now properly be granted the recipies from any crafting stations.
0.1.3 - Fixed a bug where you couldn't open the presents you get for playing (new clothes etc.), even if you were close to a science machine.
0.1.1 - Code clean-up.
0.1.0 - Fixed a bug, caused by code-alterations in DST, that made the game crash, when a player got close to a research machine.
0.0.9 - Small fix for a bug that would never occur :)
0.0.8 - Hopefully fixed a bug with loading the mod (thanks Greystar, for pointing it out)
0.0.6 - Truth be told, the mod has become something entirely different with this new update. Players can now benefit from several machines/techtrees at once (not possible with the original game code). Also, there are now separate range settings for machines you want to be able to use at close range, and the ones you want to be able to use from a long range.
0.0.5 - Made higher range-options (up to 5000), and made larger increments between the existing ranges. Less clicking :)
0.0.4 - Changed the 1 million option to 1000, as it crashed the server! Higher options will come after further testing.
0.0.3 - Changed mod to not be required for all players, as it is a server mod. Also added several higher setting values! :D
0.0.2 - Added links to Steam Workshop to modinfo.
0.0.1 - Initial release.

Update: 18 Apr, 2019 @ 3:17pm

Update: 2 Dec, 2018 @ 11:05pm

Update: 28 Nov, 2018 @ 2:21pm

Update: 8 Nov, 2018 @ 5:07am

Update: 27 Oct, 2018 @ 4:46pm

Update: 27 Oct, 2018 @ 2:21pm