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- Updated to accommodate changes in the game's code.
@BlackLaser: You're very welcome! Thanks for the nice words :D
Best regards, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
- Fixed bug with Miscellaneous prototypers not working.
- Added separate settings for Seafaring Prototyper, Moon Altar, Moon Rock Seed, Portable Blender, Maxwell's Codex Umbra, Perd Shrine, Pig Shrine and Warg Shrine.
Big thanks to Zaum11 for reporting the bug with the new prototypers not working!
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
- Maxwells Codex Umbra
- Think Tank
Everything else works perfectly, so I hope that Ill get to enjoy this mod again soon.
- Updated to work with new DST game code.
Sincerely, Ultroman the Tacoman
- Fixed Science Machine not adhering to its setting.
Sincerely, Ultroman the Tacoman
- Fixed crash when removing an entity from the world as a client
- Added separate setting for Rock Den
- Big performance optimization
@11111111111111111: See if you can still recreate the bug with the new update (you have to manually click the update button in your list of mods in-game). If you can, I'll send you a special version with some debug code in it.
Sincerely, Ultroman the Tacoman
I would like to send you a customized version of the code with a lot of debugging text being written to the client log, and then ask you to send me that log after you've recreated the problem. Would you be up for that? It shouldn't take much time for you (but it'll take a lot of time for me to investigate the log). But I don't mind, since right now I can't investigate it because I can't reproduce it :(
Sincerely, Ultroman the Tacoman
The crafting tab is not scrollable (which I thought to be scrollable at begining as well). If you set both Potter's Wheel and cartography desk to long and active them at the same time, you should see that cartography desk is blocked by Potter's Wheel. The last tab switches between Potter's Wheel, cartography desk and critter lab and if they are all active, only Potter's wheel shows up.
Thank you for investigating for so long. It seems that I'm the only one having this issue so maybe leave it as a mystery xd. I feel sorry for making you work on this for so long and it's not a big problem since none of those are used frequently.
The critter lab hasn't had its own setting implemented in the mod yet, so it adheres to the Miscellaneous setting.
How does activating the Potter's Wheel block your Pet Manual? Isn't the crafting tab list scrollable?
Sincerely, Ultroman the Tacoman
I think I set everything to be long when I created the world. Can't remember the Miscellaneous setting though.
I tried to turn off/on the mode and it didn't fix the problem.
I have some other modes turned on. But I don't think they'll affect this mod.
I will try to recreate the problem by generating a new world and I will let you know once I'm able to recreate this problem.
By the way, I just found that this problem also occurs when I use this mod in DS. It's just DS doesn't have pet system so I didn't notice it until I use this in DST.
Can you give me the full details on how you've set up your world generation? One thing you could try, is to simply disable the mod, start the server (don't worry about the warning about turning off the mod), way for a clock cycle, exit the server, turn on the mod again, see what happens. Do you have mods concerning the Potter's Wheel?
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
UPDATE:
- Fixed "GetValidRecipe" crash. A simple oversight. Doh!
Sincerely, Ultroman the Tacoman
is the first few lines of the screen that popped up
- Fixed crash when using the Potter's Wheel
THANK YOU to 'God Of Games' for reporting this!
Sincerely, Ultroman the Tacoman
- Fixed that Alchemy Engine and Broken PseudoscienceStation couldn't get the Long-setting applied.
- Also fixed some wording in the mod settings menu.
Sincerely, Ultroman the Tacoman
- Made mod even more compatible with other mods, and future-proofed it.
PLEASE do tell me of ANY bugs you experience with this mod! :D
Sincerely, Ultroman the Tacoman
- Made mod more compatible with other mods which add content, by making the reading of the available tech types (science, magic, ancient, shadow etc.) generic, so it'll always include all available types, also customly added ones, when generating a new tech tree.
Sincerely, Ultroman the Tacoman
- Properly award Celestial, Cartography, Sculpting, Orphanage, Perdoffering and WargOffering science skills.
Sincerely, Ultroman the Tacoman
- Fixed to work with the new Mad Scientist Machine. This required a lot more work than I thought it would, since the new machine works different from the previous machines.
- Fixed a long-standing bug, which made all machines only adhere to the "Normal" setting, and never the "Long" setting. Sorry about that!
Sincerely, Ultroman the Tacoman